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XJ Weekly #2
It is Friday again and therefore time for something to read. This weekly has two main topics; first of all, we interviewed Bibika and found out he actually does not love to bhop. Secondly, we analyzed the current mapcheck system and looked ahead to what is coming.
And of course you will find typical components you are used to.
Interview with Bibika
Cypek: Hello Bibika. Who are you?.
Bibika: Hello, my name is Vlad. I'm 17 years old and I currently live in Moscow, Russia.
I study programming at university. In spare time I like to play football, hang out with friends and of course record some kz records.
Cypek: When did you start playing? How did you encounter the kreedz world and what was your first map?
Bibika: I got into kreedz in 2007. I accidently joined some random kz server with j2s_westbl0ck.
At first, I didn't understand what to do, but I realized that you probably need to reach the top of the map as fast as possible.
I spend a lot of time trying to finish this map, but it was almost impossible for me. Though I managed to do it in around 10 minutes time.
Cypek: Did you have anyone, who helped you?
Bibika: No, none helped me; because I didn't want anyone to help maybe.
It was interesting to learn everything by myself.
Cypek: When and where did you start recording? Was it hard to get your first world record?
Bibika: I started recording demos in 2010 for kzru.net. All those records weren't hard for me to be honest.
Then I got interested in recording something special for XJ.
I enjoyed playing on kzlt_arabhop a lot, but I couldn't even imagine beating the world record on it. Surprisingly I have beaten it pretty easily.
Actually, it took me nearly 2 hours to do it and I was really happy about it.
Cypek: Now you already have a lot more records. Have you got a certain goal?
Bibika: I record demos only for fun. I watch different demos and if I like a map, I try to record it, besides some exceptions. I obviously want to reach top5 someday, but I think my skill isn't enough yet.
Cypek: Any favorite jumper?
Bibika: I enjoyed brian's demos the most back then. His style seemed perfect for me. When I watched his demos I thought that I would never be able to do something similar myself. Nowadays I like koukouz the most for obvious reasons.
Cypek: What type of maps do you enjoy the most? People think of you as a bhopper.
Bibika: I like playing on climb maps more than bhop maps actually, but recording bhop maps is easier for me.
I mostly play bhops only on public servers.
Cypek: Do you have anything that helps you recording?
Bibika: Yes, sometimes I record while listening to music, but I do that only on climb map, because sound on bhop maps is too important for me.
If I can't manage to beat a record for a long time there is nothing better than a cigarette, a nice way to relax, at least for me.
Cypek: What are your thoughts about the scene at the moment?
Bibika: I think that XJ reached perfection. I didn't expect kreedz to become as popular as it is.
Sadly, a lot of oldschool players retired, but on the other hand there are a lot of newcomers that continue to make the XJ active.
The recording scene isn't as active as it used to be, but I hope there will be more and more records from new players.
Cypek: Could you write your PC details?
Bibika: Operating system Windows 7,AMD Phenom 9500 Quad-Core 3.2 Ghz. 4Gb RAM, 32-bit system
Cypek: Top5 jumpers all the time.
Bibika: koukouz , brian , shnz , hel , novice
Cypek: Top5 maps
Bibika: kz_kzdk_droughthop, kz_kzdk_delianshop , kz_sandblock2, j2s_westbl0ck , kzsca_cityblock
Cypek: pepsi or cola?
Cypek: hamburger or hot dog?
Cypek: vodka or beer?
Cypek: smoking or drinking?
Cypek: inteligent girl or beautiful girl?
Bibika: beautiful girl
Cypek: favourite footbal club
Bibika: Manchester United
Cypek: messi or c.ronaldo?
Cypek: Who is gonna win Euro 2012?
Bibika: i don't know
Cypek: Alright, thank you very much for this interview. I wish you all the best! Any greetings?
Bibika: First of all I would like to thank Cypek for this interview. Shootouts to Shock, RoN`, Playmate, WarOO7 and the whole team of kz.random.
You might have asked yourself why ZippoW did not handle this weekly. It is because he flies to Mallorca today, to enjoy his holidays. Well, despite our envy, we wish you all the best and relax from your hard work as a geek and staff member.
As a compensation for this temporal lost, two members are on their way to join the staff of XJ. Until now, the admins agree to get prad back, who could help with weeklies or contests in the near future. The votes about
NeW are alike; he would join as a cup admin and maybe takes care of tournaments later as well, if I manage to convince him.
Another interesting discussion started by ndR takes place in the admin forum at the moment. We talk about adding alternative routes to some maps like risk_compound to make them playable in the intended way again. This would not only bring back some activity and fun, it would also acknowledge the work of all these mappers, who pretty much lost a map, you could say. Except for two admins, everyone seems to agree to this perspective and it looks like this discussion will end very soon.
We would be very thankful about a little response from all readers. Write a comment and let us know what you think or suggest about this topic in particular!
Soon a new and longer tournament will be started. At the moment the reformation of the mapcheck system needed too much time and attention, but as soon as you see the news about it, expect a new tournament, too.
You all know the fantastic maps of Cobrex. He recently began a project and claims it will be the best map of him ever released. Furthermore, he also claims that kz_amnesia will be the scariest and creepiest kz map you have played. Amnesia Dark Descent, Cobrex’ favorite horror game, has amazed him so much, that he started to rebuild parts of the castle from it. He wants his kz map to look exactly like the game and for that reason, he even uses original textures and sounds. There will be blood.
Like in the original game you will start in a small room without having the chance to go back. You reach the hallway with some bhops, a strange hallway… later you will make your way through a prison, through a water park and through big rooms with buttons, that make objects move. He promises to use things none in the kz scene used before. The difficulty will be easy-average and you’ll jump with speed through that nightmare. Since he mainly wants to scare you, he will focus on design and atmosphere. As a little backup, SmK1337 will probably help him with sounds and ideas. Unfortunately, he just started and only like 5% is done yet. To create some pressure, I would suggest: spam him!
1. prochallenge_bhop done in 01:46.56 by buh: I'm not sure I'm the right person to review this one. This is my all-times favorite bhop map, and therefore I always think it is awesome when someone beats it. Nevertheless, buh increases the surprise by beating it by almost four full seconds. His style, as compared to the usual extreme bhopper style, is another very strong point for this week's best demo.
2. kz_j2s_summercliff_ez done in 02:00.21 by KeltA: When one sees such a map in XJ's records list, he'd usually think: "There we go. Another map that's going to be beaten by the milliseconds". No, no, no. We're not talking about someone who is interested in beating a world record. We're talking about someone interested in achieving an unbeatable time. With over three seconds under the previous record, held by ShoCk, KeltA amazes us once again.
3.kzblt_zigzaghop done in 02:34.45 by Bibika: A must-see of this week, Bibika's bhopping and his noticeable doubt between almost falling and the need to keep going to beat pizza is the reason this demo is so thrilling to watch.
4. qsk_qube done in 05:05.78 by ANger: I know many of you hate when such maps are accepted by our staff, but I just can't see why a map that uses pure technique and skill can possibly be left out of both our maps list and our weekly's list of the best demos. You really should watch this and try looking at the map with another perspective.
5. cg_brick done in 02:39.71 by Bibika: This is it. This is the kind of map that makes me break my self-made rule of not featuring long demos beaten by so few milliseconds be forgotten. One of my favorite maps, due to it's high level of technique and design, cg_brick is just incredible.
6. kz_rambo_xen done in 00:31.13 by koukouz: Another of those maps we think will take a long time to be beaten, kz_rambo_xen has its world record improved again by its own previous master, koukouz.
AnnaX steps up and delivers a refreshing, unforgettable movie experience starring the illustrious flemeqa. AnnaX has created quite a unique atmosphere for this movie with an edit that will keep you stimulated and discovering something new on each subsequent viewing. Such an intricate edit requires lots of hard work and dedication, and it shows in just how precise and smooth the two-and-a-half minutes journey is - even going so far as to hide players' names throughout the movie. The unique edit is accompanied with equally unique music, which can be described as a fusion of dubstep and trip-hop, and is synced exceptionally well to the film. The intro and outro are dominated by a unique blend of typography and eye-pleasing effects, solidifying the overall experience as a fresh and pleasant one that you're unlikely to forget.
FLP - JOURNEY
APE_O rocks the foundations of moviemaking with this incredibly atmospheric film. Dark, subtle colors are accompanied with skillfully directed campaths and editing, transforming FLP's trickjumps into something more - each one an individual statement, coming together to form the complete thought that encapsulates this exceptional film experience. Dark, minimal ambient is the music of choice, which completes the dark and subtley unsettling atmosphere, comparable to Silent Hill. FLP's fresh tricks are given life with outstanding sync, brought about by colors and timescale editing, completing the film and crafting a journey.
THOUGHTS OF THE WEEK: Realizing our Potential as a Community
Xtreme-Jumps, for many years, has been known as the official climbing community. Within it's history, lots of regulations, events and records have been made for the betterment for the players and the Kreedz experience. Kreedz has always been a largely community driven experience, existing entirely in the maps we create and the culture around them. In light of this, the question remains: how can we take what we've already created, and compound off of it? Lately, the Kreedz experience has been rather lackluster: XJ's primary attraction has always been the official world record demo releases, but even those have trickled off as records become harder to beat with each subsequent release. Competition is very important in the Kreedz community, so how do we foster that competition in a more accessible manner? Perhaps we should have individual record lists for a "season," much like in real professional sports, or organize a league in which players can compete over a series of events. One of the aspects of competition in Kreedz has always been the emphasis on top-level competition in the form of world records or "top 15" lists on servers - but even the Nub15 is dominated by high-level players doing checkpoint runs. Perhaps an amateur league in the manner described would bring new life into the Kreedz scene - life fabricated not in the way of demo releases or map releases, but by way of organized competition.
Mapcheck system is about to be changed
ZippoW: There have been a lot of discussions about the mapchecking at XJ lately. What is the precise problem?
chrizZo: The current system is not working. Mapreleases are very rare nowadays for various reasons and we all agree something has to change.
ZippoW: Why is it not working anymore?
chrizZo: I would point out three major issues:
|finzEr on 06/15/12 - 20:52|
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Nice weekly, glad to see Bibika interview's
More transparency in the mapchecking .. that's some very good news. It would be even better if there were more transparancy in every admin decisions. I do also think that a news IS needed in order to present the new admins hired because thats kinda messy right now ( the administration page is not even updated)
I'm also waiting for more details of the 'thoughts of the week'. There are some very interesting ideas, more explanations are need here. looking forward to these in the following news.
Anyway, thanks for taking the time for writing this, must have taken some time. so yeah this is highly apprieciated.
|kitek on 06/15/12 - 20:57|
nice interview! glad of mapchecking is gonna change
|sunman on 06/15/12 - 20:58|
nice to see kind of activities like weekly or rotw here
|stvn_ on 06/15/12 - 20:59|
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wow you guys put alot effort into it, i really enjoyed reading the whole text, gj!
|dynamiteN on 06/15/12 - 21:15|
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|Legna on 06/15/12 - 21:33|
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it took me a time to read it all hehehe.. but it was interesting:) GJ guys
|ish0 on 06/15/12 - 22:28|
Quality, thank you.
|N3M0N on 06/15/12 - 22:36|
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- Gj for weekly , good to see something new here !
Coby , good luck with project , i believe in your skill !
|nucLeaR on 06/15/12 - 23:19|
The multi route idea is one of my oldest ones and I've used it on my previous community. It's a great way to refresh old maps, because, let's agree, some shortcuts are just dumb and kill the map more or less.
|qui on 06/15/12 - 23:31|
i really missed weeklies (:
|elITe^ on 06/16/12 - 00:46|
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I think the idea about reviving some maps that has been destroyed by a huge SC was brought up here a few years ago, but at that time we didn't have the decimal system. The records were "easier" to beat and nobody wanted it, only a few.
Times are different today, and i would love to see this happen.
This will obviously lead to more activity, and also more interesting demos on some of the classical maps. Not to mention the hard work the mappers put into making these maps. It would benefit everyone in this community
I'd also would like to say what an awesome weekly this one was! Awesome work guys! Also, i'm not surprised Moxx was behind the "drunken thoughts" part:P
Over & Out! <3
|Gamster on 06/16/12 - 02:56|
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manchester united sucks! haha
|qwerty^ on 06/16/12 - 05:58|
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|Phinx on 06/16/12 - 09:24|
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good job! it was really fun to read
|FLP on 06/16/12 - 09:52|
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I always loved weekly's,now you are starting to do a real job for this community but don't give up after a few weeks!
About those maps with huge sc's,I think that's a great idea but some maps like risk_coumpound will give you trouble,check Isker's demo on kz-scandinavia(risk_compound[-sc]) he didn't use that first sc but he used another one and also skipped big amount of map's jumps.
Keep it up
|Jonde on 06/16/12 - 12:04|
It's stupid to add that -sc route thing. How do you define a sc that isn't just huge but a mapdestroyer? where goes the line? there is no line. compare like urbanjump. there you have a pretty big sc in the end but its not like the whole map. or that one map that had 2 buildings where you only had to climb one and use the barrels to get to the other side, dont remember the name.
|Tetriss on 06/16/12 - 12:49|
Thank you guys for involving ppl into site's background, finally you brought us rly large quantity of information. First mooving step for bigger site improvement imo
|joons on 06/16/12 - 14:10|
Nice weekly! Read every word : D
|FragMcCracken on 06/16/12 - 15:17|
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nice weekly....well done all of u !!
|jusuuh on 06/16/12 - 16:58|
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quality work from all of you, great job guys, I hope everyone appreciates this kind of activity, a lot!
|remake on 06/16/12 - 17:02|
Great read, keep up the work admins!
|hAnnah f0ntana on 06/16/12 - 21:02|
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Great read, keep goin'! I'm really looking forward on #3.
|Scary on 06/17/12 - 13:56|
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I have to say that it's a bit disgracefull to read like 3 lines about a WR like probhop. I think you should cut off some of the demos and instead write longer reviews. Nice weekly guys!
|CamelCloud on 06/17/12 - 16:34|
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|killahurtZ on 06/18/12 - 00:47|
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Lovely weekly, GJ all involved
|Vee on 06/18/12 - 08:07|
Scary, the point is writing the strong point of each demo. They are all great records, but frankly, most are just faster runs.
|prad on 06/18/12 - 09:45|
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Great work admins, so good to see the weekly once again
|mx3L on 06/21/12 - 14:55|
Map nominating suggestion: create server dedicated to only nominated maps, where could everybody play them. After somebody finishes nominated map on server, then he will have the choice to vote if he likes the map or not(cannot finish, bugs, architecture, and more options) or to not vote at all. (Of course there would need to be redundancy check(perhaps use steamid) so vote could only be done by people who are registed here and have stream id defined and not voted already)
Then after vote, it will be saved for the nominated map and for user who voted. Then his choice will be dynamically added to forum for nominated map, where he/she could furher elaborate why he/she likes/or not the map by editing post.
- immediately play with others new maps.
- vote only if you really played the whole map
- more votes
- just an addition to old system
- many yes, no answers in forum without further elaboration(maybe add some constant which ranks posts with yes/no lower(for example 2 only yes=1yes).
- to few maps in nominated maps, so there will be still same maps rolling.
-not sure how hard its to impement
Hope it does make some sense .
|Saken on 06/22/12 - 07:48|
Good thing XJ becomes active again:P
took me the whole lunch time to read this, sry for my poor english.Drunken Thoughts by Moxx really impressed me ,gj!
yesterday there was a little talk about the situation about XJ after nukk beats kz_cg_pianoclimb.XJ really needs some new spirits:gah: or it will becomes a place where shows WRs only,even worse.
More events should be held. Last time when I went to the cup hltv, guess what, less than ten specs.thought zippow does a gj, but events seems not active and popular.maybe you should do some ads. just kidding:P:
and more important, I advise, more maps should be considered on the WRs list.maybe we could "steal" some on cosy-climbing,which has many good maps.
All in all, those are on some personal thoughts of a guy who plays kz for whole 3 years but still sucks.maybe I take things for easy too much.;)