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Xtreme-Jumps.eu :: Forums :: Accepted maps
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 kkz_texture

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hoLy-
06/21/10 - 00:29:34

Registered Member #45306
Location: France
Posts: 53
Hi everyone!


I want to present you a map made by koukouz in September 2009. I think this map has a nice potential to be in the record section...

However the map is obviously not focused on the realism, it gives quite a goodlooking and simple architecture which is enjoyable while jumping through the map.
The main point was to combine technique aswel as strafes on different jumps, with at that time, "new" techniques like Drop CJ, DD's...
In other words, the map was made to "privilege the jumps, with an innovative will".
Plus, the atmosphere of this map kind of reminds me the hardest Portal test chamber ever seen! Doesn't it? ;D

Challenge is Hard-Extreme/Extreme. [You can give your personal rate!]

-

"I understand your reactions about the textures... but my first idea was to make a map with only this kind of textures, it was a risk from me, though i really like the look of it. Everybody can't like it I guess.

Kunqui, you are saying that the jumps are weird or too hard or so... well just read the first post again: extreme, technique and strafes, which means that you probably blocked on a technique jump. Sorry if you don't like technique maps, but this map system is not made so people can deny extreme maps because they don't like it...

Just to answer
Perdo, I agree with mostly what you said, the only thing that I don't understand is the mapname judgement, i don't see in what it makes the map worse or better, maybe i'm just not enough of an artist to understand it
Btw concerning the flat structure, to defend myself I want to remind that the map was made to create innovative (i hope i succeeded) jumps, that's why i chose this environment, to have this pure freedom to build whatever i want. No offense to
Licoti, but kz_2001 is an awesome looking map, but looks a bit limited concerning the jumps.

-

Download:So here is the map: -link- *UPDATED*

-

koukouz decided to make few changes in the map (not with textures):

- SC FIXED.
- LJ blocks wider.
- Mapname CHANGED (kzra_textures to kkz_texture).
- DL link in the first post EDITED.
- Teleport FIXED (thanks to spr1n).

koukouz told me that the map was created with the map "aim_ag_texture" from source as a theme. The textures were not a lack of imagination or whatever, but just thought it was goodlooking and not used, so it's just a matter of taste I guess.

-

I hope you will enjoy too, cause I'd like to see a nice wr with an XJ quality demo on it!
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TlofT
06/21/10 - 00:50:30

Registered Member #65406
Location: killadelphia
Posts: 757
seconded.

it got a lot of time on cosy server, always full and many good people were trying it and struggling even with cps. its not as hard as synergy x but i think it will make much more interesting battles. not to mention a lot of new jumps included
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TheCracker
06/21/10 - 01:38:08
Registered Member #60839
Location: Vienna
Posts: 118
I agree, kzra is a very good map wich is really a challenge, even for pro-jumpers (seen zhady do it ^^), and I think it would be perfect for records!
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Perdo
06/21/10 - 03:31:44
Registered Member #13546
Location: Slovakia
Posts: 258
So,

when i started the map, my feelings were negative, probably cause of its flatness and simple textures. Anyway, i started jumping.

After some jumps, I determined, it's not so bad as it seemed to be.
The jumps are really original (even tho they are too difficult for me), you jump around corners and back and so on.

There are more rooms, I really like how they are structured, cause koukouz used only 2 or 3 textures on walls, even tho he was successfully to create an interesting wall structure (with pillars or how can I name it).

And that's what's positive on that map. Here we can see, that even with shitty textures, you can create, theoretical, good map. Even tho it's not so long (it could be longer imo), and the length could be minus.

Second thing is, that it's little bit difficult to find the way in that environment, which whole seems to be really flat. In lot of cases, you have to look around, make a jump on place to let you know where is the next jump. But that's the effect of this flatness, nothing else.

Next thing, I am little bit frustrated of this, how the map is named. kzra_textures, seems not to be original name, but I understand it could be difficult to create the name for this kind of map, but textures is simply bad name.

I'm not going to write here yes or no, cause I still don't know and probably I never will, that this map should be accepted or not.
As I said, the jumps are fantastic, the atmosphere and textures are boring.

Pros:

-jumps
-could be good for recording and beating
-originality of stages

Cons:

-flatness
-textures
-name

(don't forget this all is just my own opinion. you can agree, or no)
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NAPZ
06/21/10 - 03:35:27

Registered Member #55209
Location:
Posts: 67
The jumps are good and very varying through the whole map which is very long, and i think the architecture fits the textures very nice. so my vote is yes.
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prad
06/21/10 - 04:26:50


Location: India
Posts: 35
So, after I got the link of it from the chatbox, I checked out the map. This map has a very very simple design and architecture, and guys wanting some uber things in the gfx part would be disappointed, 'cause they may feel that it's too simply made or designed.

Cut to the main part of the story... The Jumps.
This is almost the backbone of the map, the jumps are really well thought of and placed, and are really tough to do. I was sweating like hell when I was trying to do the map, with cp's (ya i know i suck ) The map has like 2 major rooms, with an increasing difficulty in the later room. The next thing I did was to download the rec demo from cosy, and then it was a realization to me that, pro's could fight it over for a good timing, and it would be pretty exciting to watch, 'cause watching battles on extreme maps are always a treat to the eyes.

Let's move on to Negatives now.
I have mentioned before also, it constitutes a very simple design, so there could be a feeling of monotonousness while doing it. Not very innovative ideas probably went as far as architectural part is concerned. The atmosphere is also a letdown, didnt see any revolutionary ideas popping in.

But in spite of all that, i kinda liked the map.
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remake
06/21/10 - 09:23:01

Registered Member #51817
Location: Estonia
Posts: 1165
Jumps
This map offers something for everybody, since there are jumps from many categories - bhops, regular jumps, technique jumps, longjumps, surfjumps etc. The position of jumps make this map hard - once you fail, you're back at start. But, I didn't like the longjumps in the end - isn't a bit too much?

Textures
Textures are fugly. Never take the easies way of texturing by using plain and boring developer textures. These textures were made to use them while building your map, not to release your maps with them.

Architecture
Even though the textures are ugly, you managed to hide their uglyness with different details on the walls. The third room looks actually pretty good, but the first room is really empty.. or it's just too big and you didn't take up all the space.

Theme
The sad thing about this map is that.. it got no theme. While playing the map, it doesn't remind me anything.

Also I'd want to note that the map is pretty short. Making a route through whole the 3rd room doesn't really make this map any longer.

But.. I'm gonna say YES, because this map is challenging. If you still got the .rmf - change the textures!!
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k a f f e e
06/21/10 - 17:02:17

Registered Member #59617
Location: doesn't matter
Posts: 656
i think textures is a fine map, everytime i see it on public there are loads of players trying to finish it and it's already quite popular in the scene.

also hearing the name "textures" i can clearly imagine the map now, because of its very simple textures. i thought that name was fittin well to the theme, no other recent kz map is using such "simple but effective" textures

for the jumping: i can prolly nocheck the first room because all those jumps are about technique, but i never passed the 2nd one. there you need a good leftpre and some serious strafing so its time for me to let the pros do the talking ;>

i vote [YES] cause its a fun and popular map with a catchy look and the simple design doesnt bother me too much.
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boom.dll
06/21/10 - 20:52:13
zhady owns!


Location: location location!
Posts: 1810
i have absolutely no problem with the textures. considering they fit the jumps/map/name it's alright with me. also... i'd mention the jumps are just awesome
and i didn't feel like it's too short... from what i've heard koukouz did 2:55 on public almost no mistakes... thats not that short imo...

yes from me too. love seeing pro players record extreme maps.
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Puppey
06/21/10 - 23:35:49

Registered Member #65128
Location: UrAnus
Posts: 239
I vote yes, cuz the jumps are truely innovating and fun to jump on(skipping the fact that it wouldn't probably win any prices in a "map beauty contest"). And why should 2:55 be short in any way?
Just look at these 00:00:01 retarded wrs, this map should definitely be allowed to be raped by a pro pleyah.
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spr1n
06/22/10 - 17:39:13

Registered Member #6200
Location: Estonia
Posts: 240
yes from me

Its pretty much clear situation about textures, but attempt was pretty nice I have to admit and doesnt hurt my eyes much (mby just the 1st part does a bit).

Despite some bugs (why to destroy teleport with trigger_once? reenabling with rs would work better imo) and some annoying rather hard jumps... XJ needs maps like this imo, challenging and long enough for record section.
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cC|PsYxOpAt
06/22/10 - 20:46:58


Location: Bulgaria
Posts: 211
YES from me the map is hard and the textures are not so good, but it`s not a problem + Flibo said it "we don't have too many extreme maps anyway."
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A3T!U$`
06/23/10 - 01:43:14


Location: Tripura, India
Posts: 157
My vote's a YES !!!

Nice map which needs a variety of jumping techniques to complete the map. Starting with some tricky strafes in the 1st room to an awesome unique lj just b4 hitting the timer. It'd be fun watching someone complete this map, although its meant for mainly the xtreme jumpers...

The pros include :

1. Simple textures which cause no FPS drops whatsoever
2. Nice variety of jumps with increasing level of difficulty with the progress in the map...

As far as the cons are concerned, my humble suggestions would be :

1. Get rid of the monotonous ORANGE color. Some may like it but even then, continuity of the color in each room is kinda boring.
2. Can work on getting some HQ textures along with a variety. That would even justify the name of the map.
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kzuq`Adantoud
06/23/10 - 20:04:10

Registered Member #56552
Location: Ukraine
Posts: 269
Definitely yes though i hardly hate window jumps -.-
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zhady
06/23/10 - 20:14:16
zhady
Registered Member #2383
Posts: 775
Hi,

As you all know I go by the nickname zhady, and I'd really like to see this map being official. It's not everyday I join a server and having a hard time completing a map with checkpoints if you know what I mean. The first time I played it, I almost got a tear in my eye, my first thought was: "Why isn't this an official map?".
I'm really sick of all these short easy newschool maps, they dont have the same jumps or the same looks, but somehow the feeling always strikes you, am I playing goldbhop not?

It seems like the mappers today are trying to make better versions of already existing very popular maps, however they cant make a new map that's going to be more appreciated than a popular classic oldschool map, instead they are destroying the fun in playing the maps with such themes.

I really felt like this for a long time, and I was ready to pull the (kz)plug, not really far away from doing it to be honest. All of the sudden I'm joining the cosy-server playing a random map called kzra_textures. My expectations weren't high at all at that point. I started a run with checkpoints and really had trouble doing it and I was hooked,

So what I wanted to say with all this was that this map was like a so called turning point in my KZ-career. When I was about to quit, this map brought back hope first of all to me, which also got me thinking that there's still enough hope left for Xtreme-Jumps too.

Sure, the map does not have the coolest textures nor environment. I still think that koukouz managed to make this map look way better than many new maps and hell alot smoother too, the map looks so clean.
Making the map look like this with these textures is an accomplishment he _AND_ we should be really proud of, I don't think many mappers could've done this.

However the best thing in this map is the jumps, purely technique jumps which requires some sort of knowledge about the map to beat a certain jump. You cant just go in their and just beat it like with 99% of the current maps. That's creativity and that's what I like to see, isn't that what we all are striving for, and isn't that one of the most important criterias to get a map accepted?

At last I want to say something alot of guys have already said. There's not enough hard maps out there.

Best regards,

Zhady
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Vee
06/23/10 - 21:20:10

Location:
Posts: 135
As zhady said, it's hard to see technic maps instead of crazy-strafing maps for once (if not absurdly easy), though I'm not that old in the KZ scene. Anyhow, this maps is very well crafted, it was put together with a lot of thought and deserves a sure yes as a vote.
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kzno`Psycho
06/23/10 - 21:55:07

Registered Member #10929
Location: NORWAY
Posts: 296
zhady wrote ...

Hi,

As you all know I go by the nickname zhady, and I'd really like to see this map being official. It's not everyday I join a server and having a hard time completing a map with checkpoints if you know what I mean. The first time I played it, I almost got a tear in my eye, my first thought was: "Why isn't this an official map?".
I'm really sick of all these short easy newschool maps, they dont have the same jumps or the same looks, but somehow the feeling always strikes you, am I playing goldbhop not?

It seems like the mappers today are trying to make better versions of already existing very popular maps, however they cant make a new map that's going to be more appreciated than a popular classic oldschool map, instead they are destroying the fun in playing the maps with such themes.

I really felt like this for a long time, and I was ready to pull the (kz)plug, not really far away from doing it to be honest. All of the sudden I'm joining the cosy-server playing a random map called kzra_textures. My expectations weren't high at all at that point. I started a run with checkpoints and really had trouble doing it and I was hooked,

So what I wanted to say with all this was that this map was like a so called turning point in my KZ-career. When I was about to quit, this map brought back hope first of all to me, which also got me thinking that there's still enough hope left for Xtreme-Jumps too.

Sure, the map does not have the coolest textures nor environment. I still think that koukouz managed to make this map look way better than many new maps and hell alot smoother too, the map looks so clean.
Making the map look like this with these textures is an accomplishment he _AND_ we should be really proud of, I don't think many mappers could've done this.

However the best thing in this map is the jumps, purely technique jumps which requires some sort of knowledge about the map to beat a certain jump. You cant just go in their and just beat it like with 99% of the current maps. That's creativity and that's what I like to see, isn't that what we all are striving for, and isn't that one of the most important criterias to get a map accepted?

At last I want to say something alot of guys have already said. There's not enough hard maps out there.

Best regards,

Zhady


Well written!

I was actually speccing zhady one time when he was on a server with this map. (I don't recall if it was cosy) anyway..

after a while zhady came to a jump where he had to find the right technique, and he tried and tried and tried and tried, I think he continually tried it for about 30 minutes! And I'm not saying this because he sucked, I'm saying it because it was really exciting and inspiring to see that he didn't give up.

I personally really like this map. the jumps are creative! They're not just jumps that everyone can do with like 4 - 5 strafes and that is what XJ needs, Creative jumps in future maps!
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m0ver
06/23/10 - 22:06:51
blackb1rd


Location: In front of PC
Posts: 675
I say definitely yes to the map.

I also don't get this "map is ugly". So what, goldbhop is so ugly I feel my life fading away from me when I am playing it. In fact, map looks cool. Like you are trapped in shut down holodeck and can't get out.

And the jumps are sweet (for me impossible).

Also, why hasn't anyone mentioned fine block yet?
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omilo
06/24/10 - 10:06:50
!cut blue


Location: Sweden
Posts: 1354
I vote YES to this map for really simple but valid reasons. I actually like these kinds of textures, it looks good to me...and it's well mapped.

Almost every single jump is unique, or atleast it feels like totally new jumps to me.

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kunqui
06/24/10 - 15:59:42

Registered Member #14734
Location: ARE YOU A COP?
Posts: 543
Excuse me but the thread about no "no votes" was created yesterday and again sorry my mistake but I was trying to tell him that his map was well done talking about jumps.. people will enjoy playing it.. I just talked about structure and architecture I didn't know that your map is so popular as I see. I wanted to say that.. I appreciate the effort that you taked testing it and fixing that huge SC... I changed my vote and now is yes for me..
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