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Author
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Post
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spr1n | 06/25/10 - 17:51:45 | | |
  Posts: 638
| Joined: 20/01/2006
| | INTRODUCTION
This timer is based on Sadpuppy's timer idea (sprite digits usage and game_counter toggle method with cycle), tho its pretty diferent and has many advantages. I discovered that Sadpuppy's timer has pretty nice system and started this project (~a year ago), but due to a lot of bugs stopped. Few months ago finished with stable versions and today just adjusted some few last things (had no much time/motivation to complete it faster). The aim was to make certain timer with decimal and less entities comparing to kreedz timer (it was a long before XJ started to use decimals). Even its not that important now with the current situation on XJ, the aim was reached , and I belive such timer can be useful for some fast/short maps or in case you want to save entities.
More Information and Installation Guide of v1 and v1-d timers: -link-
Quick comparison of v1 and v1-d to original KREEDZ timer
basically the difference is that my timer + saves precache resources + has decimals + has less(!) timerbug... - it contains sprites that should be included - you cant change/replace/rotate digits (numbers) easily
NEW! v1-d_nosprites timer This is the same timer, but sprites were changed to brush entities. + you dont have to include sprite files anymore + you can easily change digit textures + you can rotate timer easily + decimals are still there - prechache count raised from 13 to 45 (if you want to keep it 13 - use VLUZACN compiler)
v1-d_nosprites timer uses zhlt_usemodel feature to save entities (VLUZACN compiler required)
if you use VLUZACN compiler or any other with zhlt_usemodel feature - follow these steps: 1. Copy digits, buttons and "group of 178 entities" to your map. 2. Ungroup timer with digits. 3. select all digit groups except seconds [59:5_.9] 4. use ctrl+x and ctrl+v to remove and return digits. (Digits with seconds [__:_9._] must be created prior other entities in order to use zhlt_usemodel) 5. select "group of 178 entities" and use ctrl+x and ctrl+v (digits must be created prior to "group of 178 entities") (this step is needed to avoid bug when some digits disapear)
PS. v1-d_nosprites timer will bring 32 errors (ALT+P): Entity (func_wall_toggle) has unused keyvalues if you dont use zhlt_usemodel feature(vluzacn compiler) - fix them or ignore
FILES
timer with decimal [59:59.9] - v1-d_nosprites NEW! spr1n_timer_v1-d_nosprites.rar
timer with decimal [59:59.9] - v1-d spr1n_timer_v1-d.rar
timer without decimal [59:59] - v1 spr1n_timer_v1.rar
Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 (custom) |
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kzuq`MaD | 06/25/10 - 17:55:09 | | |

Posts: 106
| Joined: 21/07/2009
| | Good job! I will use!  |
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xPaw | 06/25/10 - 17:56:12 | | |

Posts: 559
| Joined: 14/05/2007
| | Thats very nice  |
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WownuK; | 06/25/10 - 18:02:02 | | |
  Posts: 421
| Joined: 25/08/2009
| | gj spr1n! ;D i'll test it later |
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unBreakS | 06/25/10 - 18:32:14 | | |

Posts: 1033
| Joined: 24/11/2009
| | GJ How much time have you working on this? |
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xPaw | 06/25/10 - 19:26:48 | | |

Posts: 559
| Joined: 14/05/2007
| | unbreakS wrote ...
GJ How much time have you working on this?
clearly said in his post.. |
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unBreakS | 06/26/10 - 14:49:44 | | |

Posts: 1033
| Joined: 24/11/2009
| | xPaw wrote ... unbreakS wrote ...
GJ How much time have you working on this?
clearly said in his post.. Ohh yeah... i only read the description |
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areA | 01/27/11 - 16:13:26 | | |

Posts: 29
| Joined: 07/08/2010
| | how to set up the timer........? it checked 2 problems : Unmatched 'target' field(counter_start) ,Unmatched 'target' field(counter_off)
then i found the timer doesn't count the climb time
plz help me :S
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spr1n | 01/29/11 - 11:20:47 | | |
  Posts: 638
| Joined: 20/01/2006
| | areA wrote ...
how to set up the timer........? it checked 2 problems : Unmatched 'target' field(counter_start) ,Unmatched 'target' field(counter_off)
You should read "INSTALLATION" part carefully. Obviously you forgot to copy group of entities from the center... |
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areA | 01/29/11 - 18:19:43 | | |

Posts: 29
| Joined: 07/08/2010
| | oh i see i am not good at English |
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vektor | 02/03/11 - 00:15:32 | | |

Posts: 10
| Joined: 16/08/2007
| | when i run the map with the buttons, timecounter and entities all works perfect but the stop button doesn't appear in the map. This same problem occurs when i compile spr1n_timer_v1-d.rmf . In the stop button properties, target and master are empty. im doing something wrong? Thanks. |
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Skizo_ | 02/03/11 - 00:54:00 | | |

Posts: 629
| Joined: 07/09/2008
| | wow nice work. I especially like your "private" counter. gj |
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spr1n | 02/03/11 - 20:19:07 | | |
  Posts: 638
| Joined: 20/01/2006
| | thank you Skizo)
Zoaa, probably rmf file got changed somehow. redownload it again. or just make a new button you want with following keyvalues: master stopsource target counter_off
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vektor | 02/04/11 - 00:46:30 | | |

Posts: 10
| Joined: 16/08/2007
| | I re-download the rmf v1_d but the problem continue, master and target already empty, so i download v1 rmf and copy the stop button parameters and all works perfect. Thanks for the help, the timer its amazing, excelent job. |
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KroN | 02/18/11 - 00:59:48 | | |

Posts: 6
| Joined: 10/04/2010
| | I downloaded the map an put it on my server to test (no edits), I try to join and I get a fatal error saying that I don't have angel.wad; If someone could help me, I read this thread lots of times to check if I missed a step. Thanks in advance. |
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spr1n | 02/18/11 - 19:14:56 | | |
  Posts: 638
| Joined: 20/01/2006
| | kikifrh, that error has nothing to do with the timer! try using -nowadtextures option for HLCSG compiler.
UPDATE 1. added v1-d_nosprites timer 2. removed most text about timers and installation from the 1st post (its still available in readme) 3. added short review
PS. how to change textures with numbers correctly: name your textures <name>num# (example: spr1n_num0) include your textures into wad Select texture tool and press Replace Find: kznum# Replace: <name>num# (Example - Find: kznum0 Replace: spr1n_num0) Replace all 10 textures and you are done! |
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KroN | 02/19/11 - 00:08:44 | | |

Posts: 6
| Joined: 10/04/2010
| | O.K thanks for support, I'll test ; btw, this bug could be trigger by using to many wads? |
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maximaLz | 07/13/11 - 21:50:51 | | |

Posts: 635
| Joined: 17/10/2008
| | Looks awesome, great job spr1n. |
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OFFBEAT | 09/29/11 - 15:18:13 | | |

Posts: 45
| Joined: 14/05/2010
| | Amazing work spr1n, it's revolutionary (atleast for me) to use nonsprite timer and create neat custom textures for the numbers, great job!
Examples made in a couple of minutes: -link- -link-
Another nice thing, make nice texlights on just some numbers etc: -link- -link- |
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sooqua | 06/30/12 - 08:54:17 | | |

Posts: 1
| Joined: 30/08/2011
| | HELP ME PLEASE! -link- -link- |
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