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Author
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Post
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pLANE | 05/25/08 - 02:06:14 | | |

Posts: 129
| Joined: 23/03/2006
| | DB_WADPACK_PUBLIC (May 19 2010)
I've been asked for the wad i used to make kz_synergy_x, so here it is.
Has a bunch of new textures along with all the older ones too. New link below hosted on SENDSPACE
IMPORTANT! ---------- ** Please remove timecounter.wad if you're using this wadpack. All the textures will automatically be replaced by new ones **
** WAD includes many high quality 512x512 resolution. **
Links: Sendspace: -link-
Thanks for downloading and I hope you guys like it! |
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noddan | 05/26/08 - 10:38:11 | | |

Posts: 626
| Joined: 01/08/2007
| | Nice job plane , this saves my day  |
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TinTin | 05/26/08 - 11:06:32 | | |
  Posts: 604
| Joined: 25/11/2006
| | Very cool plane ^^ nice initiative! |
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raver | 05/28/08 - 21:54:42 | | |
  Posts: 860
| Joined: 03/09/2007
| | It is WRONG to use textures higher then 256x256. When you aply textures higher then 256x256 the HL engine is gonna struggle with it. When you play the map with those textures, the engine automaticly scale down the textures to 256x256.
You can have problems with r_speeds to, when you use 512x512 the compiler will have to break the tiles in more polygons! More polygons means higher r_speeds, and higher r_speeds equals lower FPS. Think about that. |
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dEMolite | 05/28/08 - 23:07:23 | | |

Posts: 1835
| Joined: 30/01/2005
| | some one needs really to study the vis proceedure and how the hlengine renders the things before he is try to speak of something which isn't really the truth.... |
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Pf0llz0r | 05/29/08 - 08:11:29 | | |

Posts: 635
| Joined: 27/12/2005
| | Taylor wrote ...
512x512 textures are bad, so bad I'll write bad in uppercase with bold and italics. BAD
Software mode and older graphics cards (such as the Voodoo 3) do not like a texture with a lump size of over 65536. You work out the lump size by the simple equation x*y, examples are: 256*256 = 65536 Fine. 512*128 = 65536 Fine. 1024*64 = 65536 (Should work, but it doesn't, stupid ratio anyway. ) 512*512 = 262144 (No, you idiot, what are you doing?!)
If Half-Life or OpenGL (depends on the drivers what happens) doesn't like the Texture Lump, it'll: Draw it, and give slow down. Draw it, and give heavy slow down, the sort that makes players scream and shout, and pull out hairs right to the roots so their head starts bleeding and running down their faces, blinding them and preventing them from playing (maybe). Not draw it, giving the player a HOM (hall of mirrors) effect, which of course will allow them also to see into other area's of the map.
So to recap, 512*512 = BAD, you can have 512x128 textures and other simular combinations of sizes, as long as the lump size is under 65536, which can be worked out by x*y.
Voodoo 3 >.< the 512*512 problem isnt a problem anymore, it was before tho |
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maniac | 08/11/08 - 19:47:38 | | |

Posts: 305
| Joined: 19/07/2005
| | cool... but the links are down! can u upload it once again please? thx in advance! |
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helloxas | 12/27/08 - 14:50:44 | | |

Posts: 1
| Joined: 26/12/2008
| | Links doesn't work |
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pLANE | 12/27/08 - 21:39:24 | | |

Posts: 129
| Joined: 23/03/2006
| | UPDATED - New link in first post! |
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remake | 12/28/08 - 06:09:26 | | |

Posts: 1478
| Joined: 27/03/2008
| | gonna dl it, thanks  |
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opa | 07/07/09 - 11:27:29 | | |

Posts: 1619
| Joined: 05/10/2008
| | upload again please! i need it |
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h4ze. | 07/09/09 - 17:46:37 | | |
  Posts: 46
| Joined: 12/12/2008
| | can't download *CRY* |
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pLANE | 07/09/09 - 20:14:14 | | |

Posts: 129
| Joined: 23/03/2006
| | UPDATED. new link at top also read the info |
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opa | 07/09/09 - 22:14:16 | | |

Posts: 1619
| Joined: 05/10/2008
| | thank you very much :*
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h4ze. | 07/10/09 - 07:47:00 | | |
  Posts: 46
| Joined: 12/12/2008
| | thx |
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xPaw | 07/10/09 - 08:57:58 | | |

Posts: 559
| Joined: 14/05/2007
| | -del- |
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opa | 07/10/09 - 10:39:33 | | |

Posts: 1619
| Joined: 05/10/2008
| | xPaw wrote ... Uploaded to my host -link- thanks, noob  |
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xPaw | 07/10/09 - 18:01:10 | | |

Posts: 559
| Joined: 14/05/2007
| | np, noob.  |
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h1m1 | 07/22/09 - 18:05:29 | | |

Posts: 358
| Joined: 24/10/2005
| | Thanks a lot, xPaw and pLANE(d[2]^4).  |
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pLANE | 05/20/10 - 01:10:42 | | |

Posts: 129
| Joined: 23/03/2006
| | updated |
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