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What is Xtreme-Jumps?
  • Xtreme-Jumps is a kreedz climbing based community. We are doing as much as we can to explore the different areas of kz jumping. We are coming up with new ideas every day. We administrate cups as much as possible if not every day in our irc-channel #Xtreme-Jumps and, actually, some of the best jumpers in the world(!!) are part of the Xtreme-Jumps admin crew.
How do I contact an admin?
  • Our IRC-channel. Admins prefer being contacted through IRC. And it's the easiest way (if you know how to use IRC, we recommend it.).
  • Our forum. Simply create a forum-thread with your question/matter in it.
  • The chatbox. The chatbox can be found on the right side of the front page. Please do not post long questions in the chatbox. We prefer you post them in the forums. If you need to speak with an admin urgently, you can post that you need an admin from the chatbox.
  • Private message. See our administration page for this
Who are admins of Xtreme-Jumps?
  • The admins can be viewed here.
Can I get +v/+o in #Xtreme-Jumps?
  • You can not get +o if you do not apply to be an admin (more information about this in the question below this one). There are some reasons for people having +v - He/She is an ex-admin who did a lot of work and efforts for XJ in the past.
    - He/She is sponsoring us.
    - He/She is an admin over a community that is official partner with Xtreme-Jumps.
    - He/She is a well known jumper/mapper (the management decides who is well known).
How do I become an admin of Xtreme-Jumps?
How do I submit my demo(s)?
  • You can find information about rules for demos and how to submit your demo(s) here.
How often do you administrate weekly cups?
  • Every weekend we hold different cupslike 2vs2, 4vs4, mellee.
How do I participate in a cup?
  • First of all you must read the rules for cups. After that wait until our admins make a news post on the front page of the website and just signup in the comments.
Do you have certain rules on/in your website/irc-channel/jumpcups?
Why can't I access the demo-section?
  • You must be logged in to be able to access our demo section. You can register here.
I've downloaded a demo but I can't open a .rar-file. How do I open it?
  • .rar-files are compressed files. You need WinRAR to open .rar-files. You can click this or this link to download WinRAR. Now uncompress the file with WinRAR. Then put the demo in your cstrike-folder (unless you un-RARed it in that folder) and start counter-strike. To view the demo you type "viewdemo demo-name" or "playdemo demo-name".
Which maps have longjumps in them?

Custom Maps with LJ:

bn_tombbhop - 230, 235, 240, 242, 245-255

cg_industry - 250

cg_nowhere - 220, 230, 240, 250

dg_insane - 220, 225, 230, 235, 240, 245

dkz_darkruins - 230-251

dr0_surfari - 230-250

j2s_westbl0ck - 225-235

kt_megacliff - 230, 235, 240, 245, 249, 250

kzfr_wallclimb_race - 224, 232, 240, 250

kzie_bunnyheaven - 210, 215, 220, 225, 230, 235, 240, 245, 250, 255 (Highjumps: 203, 206, 209, 214, 219, 224, 229, 234, 240)

kzno_caseblock_v2 - 220, 224, 230, 236, 240

kzno_xtremeblock - 220, 224, 228, 232, 236, 240-253

kzse_valleycliff - 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250, 252, 254, 256, 258

risk_bhop_bunny - 228, 232, 236, 238, 240, 242, 244, 246, 248, 250, 252, 254

risk_crashed - 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250, 252, 253, 254, 255

risk_lego_firehouse - 228, 232, 236, 238, 240, 242, 244, 246, 248, 250, 252, 254

risk_simpsons - 228, 232, 236, 238, 240, 242, 244, 246, 248, 250, 252, 254

risk_snowcastle - 228, 232, 236, 238, 240, 242, 244, 246, 248, 250, 252, 254

risk_treasure_island - 228, 232, 236, 238, 240, 242, 244, 246, 248, 250, 252, 254

risk_xtrm_weaponsfactory - 230, 240, 245, 250, 255, 260, 265, 270 - Highjumps: 230, 240, 245, 250, 255, 260, 265, 270

slD_bside_winter - 225, 230, 235, 240, 245, 250

slD_bside_nightblock - 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250

sn_kza_lighthouse - 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 245

sn_noobbean_2 - 220, 224, 228, 232, 236, 240

sn_xmas_tree - 220, 224, 228, 232, 236, 240

sx_goldrush - 230, 240, 250, 260

vee_mojave - 235, 236, 237, 238, 239, 240, 241, 243, 250

vee_phgi_headquarters - 230-250

kz_ Maps with LJ:

kz_alpin - 235-256

kz_cfl_aqualand - 208, 224, 240

kz_cfl_jost - 220, 225, 230, 235-252

kz_cfl_jost_ez - 220, 225, 230-240, 245-250

kz_cfl_olympe - 224, 228, 232, 236, 240, 244, 248

kz_cfl_yamakasi - 220, 222, 224, 226, 228, 230, 240

kz_cg_extreme - 240-260

kz_cg_lost_castle - 215, 220, 225, 230, 235, 240

kz_cg_pianoclimb - 224

kz_cg_rats - 215, 220, 225, 230, 235, 240

kz_cg_rivacliff - 220-230

kz_cg_xtremedesert - 245

kz_cornsilo - 231-240

kz_costco - 230-250

kz_dirtblock - 220, 240 (Highjump)

kz_dirtblock_hard - 220, 240 (Highjump)

kz_ea_beneath - 230 (Highjump)

kz_ea_highblock - 220, 225, 230, 240, 250

kz_ew_forsakenmines - 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250, 252, 254, 256

kz_ezalpin - 235-256

kz_hopez - 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240-260

kz_hop - 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240-260

kz_j2s_darktower - 204, 224

kz_j2s_nightcanyon - 225-235

kz_j2s_summercliff_ez - 225-235

kz_j2s_summercliff_h - 225-235

kz_junglezone - 231-240

kz_kzdk_delianshop - 225, 230, 235, 240, 245

kz_kzdk_docks - 240, 245, 250

kz_kzdk_kosovo - 230, 240, 250

kz_kzdk_templebhop - 250

kz_kzfr_caterpillar - 220-263

kz_kzfr_kubz - 208, 224

kz_kzfr_militarycamp - 240

kz_kzse_towerbock - 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250

kz_kzse_towerblock_h - 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250

kz_kzus_crazytown - 220, 225, 230, 232, 234, 236, 238, 240-257

kz_kzus_secretbase - 230, 236, 248

kz_luonto - 230, 235, 240, 245, 250

kz_mages_courtyard - 225-250

kz_mages_courtyardez - 225-250

kz_man_eztemple - 235-245

kz_man_riverside - 220-240

kz_man_temple - 235-245

kz_mathland - 225-250

kz_redbrickworld - 220-225, 230-245, 250

kz_rd_giganticwall - 220-240, 250

kz_rd_oldmine - 220, 230, 235, 240, 245, 250

kz_sandblock - 236, 238, 240, 242, 244, 246-253

kz_sandblock_ez - 236, 238, 240, 242, 244, 246-253

kz_sola - 225, 230, 235, 240, 245, 250-254

kz_starwars_deeja - 228, 232, 236, 238, 240, 250

kz_stoneblock_ez - 220, 225, 230, 235, 240, 245, 250, 255

kz_to0nride - 225, 230, 235, 240, 245, 250

kz_tomb - 235-256

kz_winterdust - 220, 226, 230, 235, 238, 240-245

kz_xj_3ways - 220, 225, 230, 235-240

kz_xj_caseblock - 220, 224, 230, 236, 240

kz_xj_caseblock_h - 220, 224, 230, 236, 240

kz_xj_climbtrip - 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240-260

kz_xj_doubleblock - 230, 232, 234, 236, 238, 240-250

kz_xj_mountez - 218-261

kz_xj_mounthard - 218-261

kz_xj_rockblock - 218-261

Maps with Bhop LJ:

bn_tombbhop - 230, 232, 234, 236, 238, 240, 242, 244, 245

dr0_surfari - 230-235

kz_kzdk_delianshop - 230-245

kz_kzse_dustbhop - 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250

kz_kzse_dustbhop_h - 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250

kz_megabhop - 210, 215, 220, 225, 230, 235, 240

Maps where the units are incorrect:

kz_fairy_island - 220 (224), 222 (226), 224 (228), 228 (232), 232 (236), 236 (240), 238 (242), 240 (244)

kz_stoneblock - 230 (220), 235 (225), 240 (230), 245 (235), 250 (240), 255 (245), 260 (250), 265 (255)

kz_xj_brckjump - 224 (240), 232, 240 (224)

kz_xj_ezbrickjump - 224 (240), 232, 240 (224)

vee_nintendo - 208 (209), 216, 224, 231 (232), 236, 240, 246, 248, 250 (252)

I need to know a code for a specific door in a map. Where can I find the code?
  • The codes can be found in this forumthread.
What is a "Timerbug"?
  • A timerbug is a timeshift between the ingame kz timer (which uses the HL engine clock) and the record time/real time.
  • The longer server uptime you have, the less synchronized the ingame timer and record time will be. To avoid this we recommend you to restart your LAN as often as possible.
  • A timerbug occurs with a probability of 90% if the server is running longer than 60 minutes, therfore you have to restart the server after 50-60 minutes.
  • A timerbug fools you to think that you are faster than you actually are, and that`s why your record will be denied and replaced by another player's record - if his demo has a synchronized ingame and record time.
  • Tools such as DemoChecker or Fps Death help you to see the record time. Both of these tools use the HL-engine clock to get the correct value of the record time.
  • Timerbug example: You stop the ingame kz timer at 02:00, but the record time is showing 02:01, 02:02, 02:03 or slower. A non timerbugged demo would show the same ingame time as the record time, both showing 02:00.
  • Due to the kz timer's slight inaccuracy we've implemented real time records to prevent timerbugged demos and unfair time shifts (see // Timer rules under Demo rule section for details).
What is AXN and how to install it?
  • 1. What is AXN?
  • AXN is a Metamod plugin (and not an AMX plugin!) that enables different options for Counter-Strike 1.x. There are a lot of different options. Anti-headshot system, increasing the flashout time caused by flashbangs and asphyxiation in smoke grenades are only some of these various options! The most options have no impact on KZ Jumping.

    But AXN offers several jump options too:

    axn_longjump 1/0 (for longjump behaviour like in original Half-Life)

    And of course the important command axn_bunnyjump 0/1 which turns on the way of jumping in counter-strike 1.3 (no slowdown after landing, so you can do faster and better bunnyjumps).

    But remember, there is no auto-bhop function. You have to do the bunnyjumps yourself. You only get a lot of faster if you learn to handle AXN's physical engine.

  • 2. How to Install the AXN plugin and how to start it:
  • First of all you have to download a pre-installed Metamod & AXN pack which is including all important files.

    Now unzip (with Winrar) the pack in your cstrike directory (steam/youremail/counter-strike/cstrike). After you did the unzipping, there should be a folder called "addons" in your cstrike folder!

    Now we have to check how to get the plugin working. You have to start a LAN game, and in-game you have to open your console and write axn_bunnyjump 1.

    This command is able to be set to three different values:

    0: Disable

    1: Allows CS 1.3 style jump action (you don't slow down when you land as you do in 1.4 and later versions).

    -1: Similar to 1.

    After you activated the AXN plugin you have to write "sv_restart 1" to get AXN completely enabled. If you don't use the restart command you only get the half of the possible speed with AXN.

    To record a world record demo on one of the AXN Maps you have to use the following config values:

    Serverside:

    axn_bunnyjump "1"

    mp_footsteps "1"

    sv_cheats "0"

    sv_gravity "800"

    sv_airaccelerate "10"

    sv_maxspeed "320"

    sv_stepsize "18"

    sv_maxvelocity "2000"

    Clientside (Player):

    developer "0"

    fps_max "101"

    You can read all of the rules for world record demos here.

  • 3. Some tips for mappers who want to build AXN maps:
  • A) The distance between two jumps:

    Start with some easy jumps. Use the normal 1.6 jump distances (ex: 112/120 units) and then try to add some longer (=harder) jumps. A 368 unit jump is a good limit for an easy map. Measure the distances between the middle of the blocks, not the edges.

    Bunnyjumps are possible between two 32 unit high blocks.

    B) Beware off high r_speeds:

    High wpoly rates (above ~ 1200 wpoly) are often encountered in regular kz_maps, resulting in minor lags that does not have a big impact on FPS. But an AXN map feels "slow" or "sticky". So very big unit jumps becomes hard.

    So remember to get your map tested by good bhoppers to be sure it is fun for the jumpers to jump

    Thanks for reading!

    Tutorial written by wAri and ThEBiShOp

Mapsubmissions
How to learn Jumping?

If you have any suggestions about how we should improve our FAQ, please create a forum-thread about it in our suggestions-forum. Or if you are having problems understanding the texts on this page, please contact an admin via IRC or email and he will try to explain it to you (if he's availible at the moment). We will try to update the FAQ as much as we possibly can. If you have read the FAQ and have a question to ask that was not listed last time you read it, you should read the FAQ again before asking.