News: NEW 1.6 Mapchecking Procedure

30/08/17 - 12:08:11

Written by: Ovidiu Dumitru

Comments: 16

Xtreme-Jumps Maps

Hello community,

We are very thrilled to announce something that should had been done long ago. Unfortunately we didn't have the resources to make it happen, but now that it's about to change. We are going to keep this news as short and as easy to comprehend as possible, same as the new system will be!

Chapter I: THE PAST
Xtreme-Jumps.eu has always represented a benchmark in the KZ industry, being very rigorous about their map acceptance policy. This decision always stirred up some chatter about us being too strict concerning our mappool. This, together with the actual checking procedure, which was very long and time consuming, made our fellow mappers retire or move to other places. However, times where different and we only wanted to bring out the best in you guys. But we got to a point where we no longer afford to keep the same policy and things must change. And so they will!

Chapter II: THE FUTURE
Like we previously stated, we will be very brief so everyone can easily understand. From now on, the Mapchecking System will be totally changed. We will change it from its roots. With this change, we aim at a very easy and userfriendly system, that can be accessible to everyone, literally everyone! We aim at low (accessible) standards, fast responses (you will no longer wait weeks for an answer to see what happened with your map) and very fast releases.

Chapter III: THE NEW SYSTEM
1) 1 Map Admin (Country: Sweden SadPuppy Mapper Gold Donator) (backed by Country: Unknown Ovidiu Dumitru);
2) How it actually works:
Step 1: Map submitted;
Step 2: Immediate map check (few days when possible);
Step 3: If there aren't any critical bugs (bugs which prevent the player from finishing the map) ACCEPT as:
1. custom tag (kzro_mapname; qsk_mapname)
2. kz tag (kz_mapname; kz_kzro/sqk_mapname)
Step 4: No Resubmit (resubmission will be accepted only when the map has critical bugs) (bugs like texture stretch, lightbugs and any other visual bugs that DON'T interfere in the gameplay will NOT count);
Step 5: Immediate release (even if it's one map and no other maps are being submitted, it will be solely released).

Notes:
1)The mapper needs to submit his map with the desired tag (custom or kz). We will judge the map based on the desired tag. There will be no specific rules as to what a map should look like to get a specific tag. JUDGING THAT WILL BE AT THE MAP ADMIN'S DISCRETION!

2) Even if it will be a very permissive system with low standards, we urge every mapper to deeply check his map (by inviting players to test it as well) and to give his best to build something amazing;

3) It will be the mapper's responsibility to test his map and find bugs and shortcuts. There will not be a mapchecking team to comb through maps for hours finding bugs. It's the mapper's responsibility to do that;

4) DON'T UPLOAD OTHER PEOPLE'S MAPS! We don't accept old (existing) maps. The mapper needs to upload his own maps. However, if an old map is being updated or fixed, it can be submitted (by its mapper).

If you have any questions, feel free to use the comment section below. We will gladly answer them all!

See you guys soon with more interesting news!

Comments

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  • Per exemple, is it ok to submit one of my maps that is on Cosy atm? It's been there for like a month. Not that I will do it, it's just a question.

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  • Not unless you update the map and / or fix bugs making it a unique unreleased map.

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  • - so, 70% of maps from cc would be accepted now if submitted directly? sign of the times, i guess.
    - 0 guidelines for kz/custom tag just means kz_ tag has pretty much 0 meaning now. it also looks like you have no idea about new standarts.
    - step 5 is what was missing all these f*ing years (since i'm here at least)
    - don't mean to disrespect SadPuppy, but will he be active enough?
    - would mappers want their map to be accepted with serious but not "critical" bugs they missed?

    hopefully the change is was in time to keep some mappers motivated. cheers to those.

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  • qui wrote ...
    - so, 70% of maps from cc would be accepted now if submitted directly? sign of the times, i guess.

    No, read carefully Note 4).

    qui wrote ...
    - 0 guidelines for kz/custom tag just means kz_ tag has pretty much 0 meaning now. it also looks like you have no idea about new standarts.

    We have the perfect idea for the standards, but rules and guidelines and standards is what got us here in the first place. The difference between tags will be the same as before, kz_ tag being the more detailed map. This is why I've chosen Sadpuppy, he knows exactly what a map should look like. He worked with Kreedz himself and has the best knowledge to do this.

    qui wrote ...
    - step 5 is what was missing all these f*ing years (since i'm here at least)

    You are right and we really like to right the wrongs from all these years.

    qui wrote ...
    - don't mean to disrespect SadPuppy, but will he be active enough?

    I am very sure that we have made the right choice. And he won't be alone. I will back him up as well!

    qui wrote ...
    - would mappers want their map to be accepted with serious but not "critical" bugs they missed?

    Depending on the situation, if we find something big (which usually means critical), we will contact the mapper and let him decide. All we want to do is to fasten the procedure so nobody will wait a lot from now on.

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  • A mapper should test his map himself and with testers to find serious bugs before submitting it to XJ. I never thought it was fair to submit a map and rely on mapcheckers to spend hours and hours finding shit I should have found myself. That has got to change. The responsibility of the map should be on the mapper. It should be in a ready state.

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  • no. what i meant was you can spend 10s of hours to fix the bugs, but you could always miss something. now you say if someone did, he couldn't fix it anymore. either you don't make mistakes, or your maps have 10-80% to be shitty and buggy.

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  • So basically the only things which changes is (promised) time you'll be taking to check the maps, which is understandable. Otherwise, process seems to be the same (yes even with point 3, which is/was irrelevant if communication is fast=minor and major bugs could then be fixed quickly and easily).

    I mean I don't want to sound like criticising just giving my point of view, but this changes not much. Especially now in 2017 when map uploads aren't so frequent. Still I am waiting for the KZMOD news, which hopefully will be more exciting.

    GJ.

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  • A lot changed mate. Firstly, the team changed. Now its 1 man team, which is totally different than 5 or so. HUGE improvements on the timeline.
    Secondly, our vision changed. You won't see maps denied anymore. (this doesn't mean that every 10 seconds map will be accepted).

    But you will all see. Words don't do this justice!

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  • I think this should have been done atleast 5, 6, 7 or 8 years ago. At this point I've lost all interest in gldsrc, but nevertheless I think it's a step in the right direction.

    Having very high mapping standards for a nichemod in a 20-year old game is not feasible in the long run. This way hopefully we can see a resurgence in the activity on this site aswell as some interesting new maps.

    SmK1337 get to work! ;) :)

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  • @daza yes senpai

    I never stopped working. - I just dont care for anyones standards or people telling me what to do so i dont bother releasing on XJ, waste of time. - I Might give it a try now tho to see if the process has become any better. Cheers...

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  • great

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  • get rid of the denied and accept forum. then you have the old kreedz.com approval.

    it was a pleasue to see a maprelease without knowing that you map was in or not.

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  • makes sense for sure :)

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  • @dEMolite, agreed! Consider it done.

  • Country: Unknown hm^ on 02/09/17 - 18:37:51     Comments: 325     Reply to this    
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  • 1) 1 Map Admin
    I don't like that. In the past we had several situations were 2 mapcheckers said that will not be accepted but the other five said it is a good map. You should atleast hire 3 decent mapadmins from my point of view.
    ONE mapadmin is NOT enough to give a fair and objective judgement.
    NOBODY is that good!

    3) It will be the mapper's responsibility to test his map and find bugs and shortcuts. There will not be a mapchecking team to comb through maps for hours finding bugs. It's the mapper's responsibility to do that;
    Then you don't need a mapcheckteam or a mapchecker... I agree with you guys that the mapcheckteam is no Beta-testersystem. But a decent checkingprocess has to be done. You getting BLIND for your own errors after a time. Ans a ten minutes long kz_map cannot be checked in one hour...
    And a lot, or let's say every mapper here on this site increased their mappingskills based on the mapchecks. If you're not able to put a minimum effort into mapchecks, then retire from your position. It is as simple as that.

    Let's be honest at this point. The ONLY TWO REASONS for these slow checkingprocesses were inactive and lazy admins and that you collected five or more maps for a maprelease.

    KICK inactive admins and do smaller mapreleases. That should solve the problem.

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  • well hm^, since KZ is still a closed Tag it needs to have a checker.
    And that was in the past all KreedZ by himself.

    You hadnt had a accept or denied forum and in the past on xj you had that neither.
    In that time, it was just about uniqueness and fun to jump and also it gives you motivation to keep your work up and steady for getting your map released.
    Not about textures or nicely placed models.

    Now its just the good old times. One admin checks the map and releases it. If he is unavailable the other one is doing it for him.


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