some fresh meat for you! And more to come!
Remember that we still would love Apprentice (xj_ap) maps as well!
Please note: We will need a recording of someone jumping the entire map!
Since I'm not much of a jumper I mostly want to see how a map is done, how jumps are done and get a feeling for how hard it will be to complete without checkpoints. It's mostly a test to see that the map at least is possible to finish. If someone sneaks in impossible maps then we will address it and you'll have to record a demo of someone completing the map without checkpoints. For now, if you can provide a recording of you (or a testjumper) completing the map with a few checkpoints then it likely won't be a problem for someone to make a World Record on it. I just don't think it is needed to bother you to make a demo over and over if you make small mistakes on jumps.
Also, please write down what you feel is an appropriate skill level description for the map!
kz_airmountain by CiNdOR^
Airmountain Screenshot 1
Airmountain Screenshot 2
Airmountain Screenshot 3
Airmountain Screenshot 4
Airmountain Screenshot 5
It seems like everyone's favorite choice of climbing style these days is speed-heavy, or maps where the jumps don't have to be bhopped, but easily can be for combo's that deliver a fast progression through the map. CiNdOR^ delivers here on exactly that type of map. A very beautiful floating-in-the-sky mountain theme where the windy sound ambiance lets you know just how much is at stake if you fall. We can always count on CiNdOR^ to deliver the goods when it comes to detail and visuals in his maps and they are present throughout this one, which has a nice balance of both a cliff and block-style jump path. This is the type of map that inspires certain players to come out of retirement, so get ready for some competitive demos!
gbc_script_mimic_m by Gorbachev_x and .script
Challenge: Average / hard (according to mapper)
Type: Jump / slide
Mimic_m Screenshot 1
Mimic_m Screenshot 2
Mimic_m Screenshot 3
Mimic_m Screenshot 4
Mimic_m Screenshot 5
The purpose of the steep up-slide at the start button seems to be a warning to novice jumpers that “this map is not for you.” A short map in terms of the number of jumps within, but one which quickly turns into a long map due to the number of attempts needed to succeed in each area. Be prepared- there will be fails. Not to worry though, the soft purple lighting and the calming choice of music by the mappers somehow seems to be enough to hold back the frustration of not being able to land your jumps. Another precision map added to our rotation with fingers crossed in hopes for a completion.
Thanks to Fantasm for the map descriptions!
XJ Mapcheck team