News: New LJ Techniques: Poll

26/02/20 - 00:01:29

Written by: p0ker

Comments: 63

Xtreme-Jumps XJ

Hello community,

We are excited to finally provide you with some news regarding the LJ Records section. For the longest time,
we have had only 5 official LJ techniques. In the past that made sense and these five techniques did their job to keep the competitive integrity of high level longjumping. However, today's circumstances are no longer the same,
so a change for the better was required to keep the modern content of the KZ world fresh and exciting.

For these reasons, we have decided that it is time to incorporate more LJ techniques within the official LJ Records section. Nevertheless, we didn't want such an important decision to be a one-sided affair, hence we would like your help to determine which new techniques you would like to see being added.

After deliberate examination of the available and known techniques, we came up with 9 new possible entries for the LJ Records section. Moreover, out of these nine techniques, we will have to choose, as a community,
up to 5 techniques that are going to be eventually declared as the standard ones.

Bear in mind that this post's sole purpose is to decide which new techniques we want to officialize, once that's been determined, further details will be revealed in a new post related to the map, the method of performance, and the tops section.

The voting process allows you to choose a minimum and maximum of 5 techniques. If we notice a considerable amount of votes leaning towards only three or four techniques, the rest could be discarded and we will proceed only with the most popular ones. The reasoning behind this is that if the new techniques we want to add are less than three, the amount of work that will have to be put to integrate just two techniques would be disproportional. And, contrariwise, the same thing applies to adding more than five techniques as it would also mean an imbalanced and strenuous effort.
You need a Google account/email in order to participate in this poll.

In the end we would like to hear your opinion as well, so the aforementioned could be subject to change.
With this being said, take a good look at the proposed techniques down below. We made a brief introduction to most of them so make sure to vote for the ones you truly want to see a world record on.

Choose wisely!

Note: You can find the link to the poll at the end of this newspost. Click on "Read the rest..." below!

Read the rest...

Comments

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  • slide longjump will be epic

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  • Yessir.

    Also @poker there kind of is an "official" map for slideljs which is b2j_slide_longjumps, also shown in the video showing all the potentional new techniques.

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  • ????????????????????????????

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  • Imma lose my mind if wallslide lj get accepted

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  • By that I mean it's obviously dumb as fuck

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  • It's up to the community, so =w=
    Hey, at least there isn't an option for Drop CJ.

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  • Can you explain to me more in detail, why is it dumb as fuck? I was gonna vote for it, you can change my (and probably other people's) mind.

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  • I agree with Evis, it is one of the most important techniques for KZ masterclass.
    Limit for a wallslide longjump is around 255 afaik, my 250 block is probably far from mastering this technique.

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  • WJ , ladder jump and wall lj for the win !

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  • Bibo did all of this types longer distances than wr Years ago

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  • Would we need a new longjumping map if these are added?
    Time for a kz_longjumps3 competition? O:-)

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  • 1, 2, 3 ,5 , 6

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  • Among mentioned, weirdjump is the only essential technique to a kreedz climber. Another superimportant skill is SCJ (augmented CJ). SACJ is also used very often to speed up the run, but there is no point of using ACJ anywhere if there is enough space on the block. Others are just for fun. For example, jumps related to ladders and slides are not present in many maps (jumps in all official maps countable on ones fingers) and if this is not enough, it is a shortcut is most cases. That result in not many people actually trying these techniques for anything but trickjumping.

    Here, we have to ask what do we expect from LJ section: Is it a reflection of techniques that any good player absolutely needs to learn to be successful (A), or entirely different world disconnected from kreedz climbing?
    In the second case, I suggest adding ALL techniques, since all of them are fun to learn and jump.


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  • +1 why not add all of them

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  • In my view it's neither. LJ section grind is not fun and it is almost (99.9%) useless to for KZ maps. You don't need a single 257 lj for a KZ map. A guy who has a PB with 3 units less than the WR on all techniques can pull off any map that requires LJ.

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  • I would say longjumping is far more important for trickjumping than wrs and its quite easier to see wr holders doing 254/255 lj max but trickjumpers doing 256 lj and very good distances on cj/dcj, theddy is a great example, he was excellent at trickjumping and I am sure with some geek he would own on the ljs2. I dont like the fact people keep ignoring and discriminate trickjumping like this. Plus, following your method JB and EB should also be a thing and with that I would agree.

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  • I would pick only WJ out of all of them, but to accept my vote I clicked on other dumb one's.

    Make WJ great again...

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  • cmon guys go for all of it !

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  • First of all I want to say that longjumping is one of the most significant part of kreedz jumping. But since XJ top5 became unreachable longjumping just dying.
    But try to remember the begining of 2010s!!!
    I vote for afterjump, stand up afterjump, bhop and stand up countjump. These jumps have some features which make them totally different from usual sbjs and cjs. Ladder jump is also my choice.
    I want see wall jumps, duck bhops and weirdjumps as well.
    Slide lj is totally random and I vote against cuz the distance depends on length of the block. This type of lj is really for fun.

    Then if this techniques will be involved xj need new longjump map.
    First intractability is speed of falling bhop blocks. I suggest to make 2-3 frames delay between touching block and falling.
    Second moment is high of weird jump blocks. Who will decide how tall it should be?
    Btw I'm really glad about this update. I hope it can give new life to our community.


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  • Fote for:
    WJ; ladder lj; Bhop; Slide lj. Its a stable technique. all parametres is constant. (wj, ladder lj and slide lj were successfully included on unique-kz over 10 years ago.http://www.unique-kz.net/demos_lj.php?custom )

    WallSlideLJ - Why not ? But the pool of limits is too low. If map will be created it must have 0.1 unit stage per block over 250. ( bsp/map are allowed this. example cosy_olympic lj map )

    DuckBhopLJ - i don't like it. A lot of options here. main is floor position between block. Can I release duck while in air ? need more information for block mechanic.

    AfterCJ/SCJ - well. for me, it's like sbj but on static block. cuz all hate height penalty on bhop blocks. same with flow fuser2. same rules. If you wish to include this you should rebuild bhopblock on kz_ljs2. Why bhop not so popular? cuz it hasn't any sens jump bhop on kz_ljs2 bhop block, due penalty height based on block speed. Result: aftercj/scj will be popular as bhop can be due to block mechanic.
    Suggestion: rework hj room. width of block are not welcome for advenced technique which can push hj to 25x.

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  • As for duckbhop: you will hold duck during the entirety of the jump, except for when you are doing the prestrafe (as shown in the video)

    Moreover, it's very easy to make a ceiling where it will basically force you to crouch. Not too high so that you can't standup and not too low so you don't hit your head. It's quite simple and consistent actually.

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  • 0.1 units are a good idea I'd say

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  • I would add my favourite technique - Doubleuck to drop stand-up doublecountjump.

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  • hype

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  • For me only WJ, AF, Slide and ladder made sense and I agree with g-Lp, the wall jump is just retarded, it is ok to be a good thing in recording demos but it is the most boring shit to watch and see. After all these years breaking records with strafeace we just go back to basics and kkz jump a 250 lol

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  • It's faster, efficient, easier and you can possibly strech it to 255+. It's only a vote now anyways.

    Honestly, I was thinking about not voting for it because of people finding it boring. I speaked about the technique for a year on my stream, if that's not enough for this community then better just leave it out of the tops.

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  • I didn't claim it was or not easier/efficient but it just looks boring and in my opinion it doesn't fit the lj section. But that's me

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  • all ljs are boring, deal with that :D

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  • The grind for LJ has always been boring. It was never about fun in my opinion, it's about competitiveness.
    The top tier longjumpers have zero use of them being able to jump 275 dcj block or 257 lj block. No map requires that except some very dull 10 second cosy maps.
    Most of the top tier longjumpers in the LJ section haven't even been proper KZ players. The only thing they care about is LJ, and that's fair since LJ has been a thing on its own for a long, long time. I thought this conversation was already established back in 2010 or so. It's not about wether they are useful in kz maps or not, the LJ section is a standalone thing based on competitiveness.

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  • Then it totally makes sense to add everything

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  • 1 5 7 8 9

    LETS SEE WHAT Up

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  • nice

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  • WJ,Ladder Lj

    +1 gl-p

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  • Btw I also would like to see double duck longjump technique . Since DD run becomes popular, this technique has good perspective.

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  • We talked about it a little but it's a slightly too niche, maybe in the future, though!

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  • Just dont forget to make blocks on new map.

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  • would be cool to include Pulsars HJ's

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  • All of them imo.

    Official Kreedz community should be the measurement to everything

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  • Awesome news post btw!

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  • Duckbhop lj, loools, finally the duckbhop awp autists will have their stage to shine, tooop keeek.

    Voted for wj, scj, acj, bj and ladder. Gl to everybody

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  • Also can help with the new lj map development if needed.

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  • you gotta flex that awp duckbhop

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  • awp duckbhop is the best :D

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  • btw gj for the post p0ker

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  • Great post p0ker.
    This would make XJ lj section active again(for next 1-2 yrs at least), as present list is not touchable for the mortals :D
    Let's go all in for it, since the official kreedzing community should have the official tops for everything.
    Gl democheckers, may the force be with you :p

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  • great news.
    fun story.
    so, around 3 years ago. i landed 250 stats using slj(slide lj) on awp rooptofs. server admins didnt believe me. cuz, my max lj stats was 240. they banned me when i landed 250. they didnt know about slj.

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  • You're most likely mistaking slidelj with some other technique, because 250 is extremely hard to land, if not impossible.

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  • He said awp_rooftops which is a hns map -> 100aa.

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  • yesss. p0ker it was 100aa

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  • 100aa 250 XDXDXDDDDDDD

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  • yes its fun. i still cant do ljs nowadays. but isnt problem for kz hns

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  • only relevant jumps imo are wj, scj and bj... others just tricky and for fun.

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  • Gj !

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  • bj/sbj should be one and only one category. same with cj/scj.
    wj yes
    ladder jumps too
    slide longjumps why not

    rest is useless imo. also wouldnt that make too much work for the demo admins?

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  • Wj and ladder hype

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  • Also what about mcj? And would xj accept dd+wj jumps if wj gets accepted or it should be strict?

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  • Mcj counts as dcj, or at least it did, when hitlooser had the 273 block wr.

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  • We're thinking about merging the DCJ section into a DCJ/MCJ section since there's no real differences between both techniques in the end, as far as we know.

    And if I remember correctly, it doesn't matter if you pull out a DD+WJ or a WJ as the result in the end is apparently the same.

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  • gj

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  • Glad to see my name among the 5 best on the LJ list. What an absolute KING I was at this shit.

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  • sarcasm?

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  • Nice ! in addition to that i think right now its the best time for kz_longjumps3


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