Download from MEGA
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Gametype: 1v1, free for all, unlimited number of players
Format: Two stages. First stage - free for all melee cup (so called "Round Robin"), single match (map will be selected randomly for every match).
Based on players who signed up, 1 or 2 groups of players will play for a spot at the final stage of the cup. Final stage - 8 players, 1v1, best of 3 (maps will be still selected randomly)
Prize pool: 1st place 1 month VIP , 2nd place 1 month VIP , 3rd place 1 month VIP .
Tournament tree: XJ.challonge.com - Tree is shuffled 30 minutes before the cup starts
Schedule: Matches are played non-stop. First match starts at 17:00 CET, then average time for Bo3 = 15 minutes, One day tournament.
Signups: Just leave a comment in the comments section to sign up for the cup.
Match time - 5 minutes, rematch - 2 minutes.
If the participant has not shown up as it's time to play after 5 minutes, then defeat and a short ban time can be applied.
A participant is obliged to leave the server after his match has finished; unless admin allowed him to stay.
We do not bear responsibility for experienced lags, whether they are caused due to your connection problems or system spikes. However, if it heavily affects your game, you can request a rematch. It's possible only with opponent's agreement.
You are obliged to use your real nick on the server so that you are recognized.
Disobeying admin's instructions will get you disqualified or banned from one or multiple Cups.
Being warned by admin 3 times will get you disqualified from the tournament and banned from one or multiple Cups.
Cup rules can be updated and differ from each other, depending on format and theme.
Xtreme-Jumps Steam group - announcements start a few hours before Cup launches, then for every stage as it's progressing.
Monthly Cups Update section - contains all the Monthly
Cup concerned updates for each Cup.
This is one of two video game maps included with the release. Many folks would likely consider this to be a bhop map, but as is with the mapper's preference, you can expect all categories of jumps to be included. Another game-map rendition where the mapper stays true to the original by keeping with the textures/models and layouts and even makes the player complete objectives, which in this case is collecting key cards in order to finish the map.
The release's other game-map can be found here. Jeronimo managed to successfully convert the classic 2D Nintendo title into a playable 3D model for us to enjoy. The bright colors and lights in the outside stage are wonderful. He kept it authentic with the matching in textures and even including the water stage, octopus and all.
Everyone likes a happy birthday map! So happy birthday enquaerx, wherever you are. This map might have been one of Jeronimo's first maps created by the looks of things, but that's ok because it only adds character. We're going to be honest, this map doesn't really have a theme, per se. But we enjoyed playing it, as the jumps are fun. Almost like an obstacle course, this map is sure to entertain. Look out for the dancing skeleton!
This map is the counterpart to a far more challenging version. On this map you can relax, because Beyond Space is a really nice fun, easy climb, and is set in a very cleanly-lit interesting-looking interstellar type area. Cool slide tunnels with digital walls and honeycomb floor textures. The fans in the floor strike resemblance to the ones in kz_propelled
This map is kz_beyond's older brother. Far more frustrating as well as restrictive on the player population in terms of who can even compete at all without checkpoints. Former world record holder Pizzookie, in a test run, referred to the map's difficulty as “probably extreme since a pro run on it would be very hard”, but said that “throttle can probably no check it”. The map's theme is the same as Beyond Space, with all jump types included; i.e. bhop/kz/slide.
I remember when shooting-star played this map for the very first time and he told me something like.. this is lunatic..this map is impossible to finish without checkpoints.. I dont understand why they accepted it. And actually he was right for many years. About a year ago my friend throttle decided to give it a (cz) "shoot" :) and tried to prove that anything is possible. And he was very close to beat this monster. I was spectating him at the time. It was a great privilege to be a part of writing history on throttles LAN server. When he did the first block part, we both were stunned. He even had to take a 5 mins break before he started trying second block. Some minutes later but also very close to a deadly fail he did the second block too... it was absolutely fascinating but then after a few tries on the final block a tragedy happened. He failed.. and after that fail throttle decided to give up. Admins even decided to remove this map from the maplist because no one was able to record it. No one until now. Some weeks ago I saw shooting-star playing fu_extreme and I told him.. I believe you are the one who can beat this map and in my opinion he thought the same. We both knew there is a hope. And if there is a hope there is also a chance. So he started learning every single jump basically from scratch. He was analyzing every single fail until he figured out the problem. Imagine how stressful and demotivating it is if you fail over and over again and the finish button is so far far away. I was supporting him as much as I could and I think it was important for him. And eventually he made the first block, the second but the third one.. oh man.. it was unbelievable.. it took him 47, ye thats right 47 tries on the final 236 bhop before he finally landed it. Everytime when he was up there, praying for a good PreStrafe he called me and we talked on the phone about it. It was torture for both of us but then impossible became a reality. Remember this date: The 19th November 2017.It is a milestone in KZ history.
And the man behind this miracle is the one and only shooting-star. Congratulations my friend.