cg_arizonabhop done in 01:33.21 ( 01:33.41 shNz )
kz_kzsca_heaven2 done in 02:17.06 ( 02:17.66 Toffifee )
cg_d2block_h done in 09:52.49 ( 10:14.13 GoDfreee )
imao_darkcavern done in 02:15.86 ( 02:16.68 Toffifee )
kz_1man_understock done in 01:04.31 ( 01:04.94 chip )
kz_dimblock done in 06:07.07 ( 06:10.23 akkord )
kz_kzhu_jail done in 01:46.61 ( 01:48.10 fykseN )
kznl_mountainpass done in 01:38.46 ( 01:40.79 shNz )
cg_islands done in 00:53.81 ( 00:54.43 Dolphin )
kz_kzdk_covebhop done in 01:44.67 ( 01:45.58 Dolphin )
kz_kzfr_rabbithighway[+1337] done in 04:29.18 ( 04:37.39 zhady )
kz_kzsca_still done in 01:48.54 ( 01:50.93 MetamorPhose^_x )
kz_megabhop done in 01:31.07 ( 01:31.34 lambdaaa )
holy_lame done in 07:43.62 ( **:**.** n/a )
ins_axn_tooncastle done in 00:48.07 ( 00:50.99 Dolphin )
kz_bhopwarehouse done in 00:07.58 ( 00:07.61 emmalahana )
kz_kzfr_bhopaztec done in 00:20.46 ( 00:20.98 badgamer )
kz_kzfr_bhopdwarf done in 00:13.54 ( 00:14.32 pruno )
kz_man_bhopforest done in 00:05.67 ( 00:07.85 emmalahana )
kzfr_bhop_lamborghini done in 00:15.84 ( 00:16.96 badgamer )
kzfr_bhop_leetyard done in 00:15.80 ( 00:18.91 badgamer )
kzfr_bhop_wood done in 00:32.42 ( 00:33.12 emmalahana )
kzra_axn_tamlair done in 00:52.58 ( **:**.** n/a )
kzro_axn_volcano done in 00:59.65 ( 01:19.38 Nannou )
k_under done in 01:21.94 ( 01:30.37 fykseN )
kz_cg_lavacliff done in 02:27.73 ( 02:29.04 Nukk )
kz_crs_iceclimb done in 03:12.07 ( 03:14.58 shNz )
klz_sherbrooke done in 02:42.44 ( 02:48.35 DiLo )
risk_compound[full] done in 01:01.20 ( 01:01.39 Aguslash )
kz_airmountain done in 03:03.73 ( 03:14.24 MEfro )
kz_kzsca_pyramid_ez done in 03:59.31 ( 04:00.28 Toffifee )
kzro_mountainsnow done in 08:46.72 ( **:**.** n/a )
kzro_speedcavescape done in 08:43.49 ( **:**.** n/a )
kzsca_bagdad done in 01:17.61 ( 01:19.30 shNz )
kzsca_heaven done in 02:03.62 ( 02:11.81 MEfro )
kzus_desertblock_ez done in 06:50.84 ( 06:51.49 neXt. )
Read the extended news post for demos that were improved or didn't quite make it.
A big thanks goes to kz-rush team for providing us with youtube release.
This is an experimental release, if you like this new concept then make sure to support me.
Read the rest...
bkz_dqvolski_most done in 01:46.99 ( 01:47.28 R300K )
cg_islands done in 00:54.43 ( 00:55.28 shNz )
dg_winterclimb done in 00:54.17 ( 00:54.64 shNz )
jagkz_breezeclimb done in 01:12.48 ( 01:13.01 MetamorPhose^_x )
kz_anubis done in 02:38.58 ( 02:41.74 Mrjuice )
kz_cg_xtremedesert done in 03:08.18 ( 03:10.09 shNz )
kz_hopez done in 02:42.86 ( 02:43.45 shNz )
kz_synergy done in 02:03.25 ( 02:03.31 shNz )
kzsca_watertemple done in 02:18.05 ( 02:19.48 DizZy )
kt_aztecclimb done in 00:59.68 ( 01:00.97 Bibika )
kz_concise[hard] done in 02:55.31 ( 02:56.22 KeltA )
kz_giantbean_b15 done in 01:53.76 ( 01:54.26 Toffifee )
kz_j2s_darktower[full] done in 02:13.51 ( 02:19.60 AeonFlux )
kz_j2s_darktower done in 01:05.48 ( 01:06.07 surRendi )
kz_kzro_alienruins done in 08:40.12 ( 12:13.74 Spider1 )
kz_kzsca_desk[icecave] done in 05:28.35 ( 05:35.46 fykseN )
kz_kzsca_desk done in 04:55.87 ( 04:58.49 fykseN )
kz_kzsca_mineblock_ez done in 09:33.59 ( 09:37.02 LEWLY )
kz_rd_giganticwall done in 06:16.37 ( 06:21.22 neXt. )
kzls_smile done in 02:28.35 ( 02:29.58 Bibika )
kzro_smalltemple done in 01:12.51 ( 01:12.67 Memories )
rd_riverpeak done in 05:37.73 ( 05:43.61 MEfro )
risk_xtrm_weaponsfactory done in 02:09.75 ( 02:10.27 Kraeft )
sb_speedvalley done in 01:47.28 ( 01:48.80 Toffifee )
sn_ezycliff done in 02:36.11 ( 02:36.94 fykseN )
sn_noobbean_2 done in 03:33.20 ( 03:34.99 pizza^ )
sn_noobbean done in 02:07.05 ( 02:07.78 Bibika )
kz_airmountain done in 03:14.24 ( **:**.** n/a )
kzsca_heaven done in 02:11.81 ( **:**.** n/a )
kz_concise[easy] done in 02:42.76 ( 02:44.51 Bibika )
kz_tropiclimb_b01 done in 03:14.88 ( 03:15.99 KeltA )
kzro_mountainsein done in 05:59.76 ( 06:03.33 neXt. )
qsk_fractured done in 04:55.66 ( 04:58.29 kropeq )
kz_j2s_icevalley done in 02:07.77 ( 02:08.79 LEWLY )
kzro_axn_volcano done in 01:19.38 ( **:**.** n/a )
qsk_qube done in 04:12.39 ( 04:36.05 pizza^ )
vee_mojave done in 02:14.37 ( 02:14.91 kzz1lla )
Read the extended news post for demos that were improved or didn't quite make it.
Read the rest...
It gives us great pleasure to announce that we finally have a place where we can all enjoy the critically acclaimed Kreedz Climbing!
The server is sponsored by KarLi so huge thanks to him!
Plugins: sourcemod, toplist, /lj (longjump counter) and the rest default KZMod plugins
The server can also be found on our left column on the website!
If you have any suggestion regarding this server, feel free to use the comment section below!
Hopefully we can do great things with it, like cups, tournaments and other very interesting events. So if you feel like you want to help making KZMod great, send us a message here
So this is it, thank you for your attention!
See ya ingame!
some fresh meat for you! And more to come!
Remember that we still would love Apprentice (xj_ap) maps as well!
Please note: We will need a recording of someone jumping the entire map!
Since I'm not much of a jumper I mostly want to see how a map is done, how jumps are done and get a feeling for how hard it will be to complete without checkpoints. It's mostly a test to see that the map at least is possible to finish. If someone sneaks in impossible maps then we will address it and you'll have to record a demo of someone completing the map without checkpoints. For now, if you can provide a recording of you (or a testjumper) completing the map with a few checkpoints then it likely won't be a problem for someone to make a World Record on it. I just don't think it is needed to bother you to make a demo over and over if you make small mistakes on jumps.
Also, please write down what you feel is an appropriate skill level description for the map!
kz_airmountain by CiNdOR^
Airmountain Screenshot 1
Airmountain Screenshot 2
Airmountain Screenshot 3
Airmountain Screenshot 4
Airmountain Screenshot 5
It seems like everyone's favorite choice of climbing style these days is speed-heavy, or maps where the jumps don't have to be bhopped, but easily can be for combo's that deliver a fast progression through the map. CiNdOR^ delivers here on exactly that type of map. A very beautiful floating-in-the-sky mountain theme where the windy sound ambiance lets you know just how much is at stake if you fall. We can always count on CiNdOR^ to deliver the goods when it comes to detail and visuals in his maps and they are present throughout this one, which has a nice balance of both a cliff and block-style jump path. This is the type of map that inspires certain players to come out of retirement, so get ready for some competitive demos!
gbc_script_mimic_m by Gorbachev_x and .script
Challenge: Average / hard (according to mapper)
Type: Jump / slide
Mimic_m Screenshot 1
Mimic_m Screenshot 2
Mimic_m Screenshot 3
Mimic_m Screenshot 4
Mimic_m Screenshot 5
The purpose of the steep up-slide at the start button seems to be a warning to novice jumpers that “this map is not for you.” A short map in terms of the number of jumps within, but one which quickly turns into a long map due to the number of attempts needed to succeed in each area. Be prepared- there will be fails. Not to worry though, the soft purple lighting and the calming choice of music by the mappers somehow seems to be enough to hold back the frustration of not being able to land your jumps. Another precision map added to our rotation with fingers crossed in hopes for a completion.
Thanks to Fantasm for the map descriptions!
XJ Mapcheck team
kz_bhop_backport done in 00:37.93 ( 00:38.30 sooshka )
kz_prison[amphibia] done in 02:10.57 ( 02:17.10 sooshka )
kz_space-snow done in 01:36.29 ( 01:57.91 afu )
kz_space-snow[pillars_blue] done in 00:13.75 ( 00:13.85 cL1p )
kz_spiritblock[underground] done in 00:17.64 ( 00:17.69 cL1p )
kz_mix_simpsons[powerjump] done in 01:29.53 ( 01:29.64 afu )
kz_bhop_femto done in 01:33.15 ( 01:33.34 sooshka )
kz_crate_delight[sf_longjumps] done in 00:32.69 ( 00:34.38 rawe )
kz_fragmania[lj_race_hard] done in 00:06.95 ( 00:07.12 Laudz )
kz_mix_simpsons[longjumps] done in 00:11.83 ( 00:11.84 cL1p )
kz_trippin[nfs_longjumps_ez] done in 00:18.13 ( 00:18.31 rawe )
kz_caverns_deep[2man_rooftops] done in 02:18.29 ( 02:19.71 Berkut,sooshka )
kz_longjumps[lj_race_3] done in 00:54.34 ( 01:03.11 rawe )
kz_longjumps[lj_race_4] done in 00:22.82 ( 00:36.86 wzuP_leet )
kz_bhop_goldhop done in 01:26.80 ( 01:27.23 wayz )
Click here to see which kzmod demos were rejected/improved
We are very thrilled to announce something that should had been done long ago. Unfortunately we didn't have the resources to make it happen, but now that it's about to change. We are going to keep this news as short and as easy to comprehend as possible, same as the new system will be!
Chapter I: THE PAST
Xtreme-Jumps.eu has always represented a benchmark in the KZ industry, being very rigorous about their map acceptance policy. This decision always stirred up some chatter about us being too strict concerning our mappool. This, together with the actual checking procedure, which was very long and time consuming, made our fellow mappers retire or move to other places. However, times where different and we only wanted to bring out the best in you guys. But we got to a point where we no longer afford to keep the same policy and things must change. And so they will!
Chapter II: THE FUTURE
Like we previously stated, we will be very brief so everyone can easily understand. From now on, the Mapchecking System will be totally changed. We will change it from its roots. With this change, we aim at a very easy and userfriendly system, that can be accessible to everyone, literally everyone! We aim at low (accessible) standards, fast responses (you will no longer wait weeks for an answer to see what happened with your map) and very fast releases.
Chapter III: THE NEW SYSTEM
1) 1 Map Admin ( SadPuppy ) (backed by Ovidiu Dumitru);
2) How it actually works:
Step 1: Map submitted;
Step 2: Immediate map check (few days when possible);
Step 3: If there aren't any critical bugs (bugs which prevent the player from finishing the map) ACCEPT as:
1. custom tag (kzro_mapname; qsk_mapname)
2. kz tag (kz_mapname; kz_kzro/sqk_mapname)
Step 4: No Resubmit (resubmission will be accepted only when the map has critical bugs) (bugs like texture stretch, lightbugs and any other visual bugs that DON'T interfere in the gameplay will NOT count);
Step 5: Immediate release (even if it's one map and no other maps are being submitted, it will be solely released).
1)The mapper needs to submit his map with the desired tag (custom or kz). We will judge the map based on the desired tag. There will be no specific rules as to what a map should look like to get a specific tag. JUDGING THAT WILL BE AT THE MAP ADMIN'S DISCRETION!
2) Even if it will be a very permissive system with low standards, we urge every mapper to deeply check his map (by inviting players to test it as well) and to give his best to build something amazing;
3) It will be the mapper's responsibility to test his map and find bugs and shortcuts. There will not be a mapchecking team to comb through maps for hours finding bugs. It's the mapper's responsibility to do that;
4) DON'T UPLOAD OTHER PEOPLE'S MAPS! We don't accept old (existing) maps. The mapper needs to upload his own maps. However, if an old map is being updated or fixed, it can be submitted (by its mapper).
If you have any questions, feel free to use the comment section below. We will gladly answer them all!
See you guys soon with more interesting news!
fykseN with his classic take on the oldschool kz_heat. Enjoy!
Realtime: 04:04.72 (-00:07.08)
Previous holder: pizza^
Soundtrack: Junkie XL - Cities in Dust (Remix)
This ROTW covers the WR Release #718.