News: Group Interview: For those about to climb...

26/08/18 - 13:44:36

Written by: Commandeer

Comments: 21

Xtreme-Jumps XJ

...we salute you!

It's time for another interview, this time with multiple players instead of just one. I tried to gather players who make difficult maps look easy. I've personally always hated geeking difficult jumps, so I wanted to have a little look inside the methods these players have for such jumps and maps. It is nearly impossible to gather all these players for a live interview because of the time zones, so instead this was done more as an offline interview. Also due to some heavy language barriers, some of these answers have been modified a little to make them understandable. I found their answers to be a very interesting read, hopefully you will enjoy this too.

Interviewer: Country: Finland Commandeer Mapper
Interviewees: Country: United Kingdom patchouli CS 1.6 Recordholder Country: Russian Federation GoDfreee CS 1.6 Recordholder Country: Belarus throttle CS 1.6 Recordholder Country: Brazil .script Mapper

Click below and get reading!
Country: Finland Commandeer Mapper: First of all give us a little introduction, who are you and when did you enter the world of KZ?

Country: United Kingdom patchouli CS 1.6 Recordholder: I started as a zombie mod player in 2009, in 2010 I entered the world of kz. I remember doing the mountain duckjump on nuke, which sparked my interest in jumping.

Country: Russian Federation GoDfreee CS 1.6 Recordholder: My name is Vlad. I am 23 years old. At kz began to play around December 2010. Perhaps I showed interest a little earlier. I think we all started with shooting and in the process of gaining experience and progress it was necessary, for a change, to get another experience namely: to learn the technique of jumps bhop and Long jump. Yes, this is due to the jump on the rock from the building on the map de_nuke. I think with this many started their journey.

Country: Belarus throttle CS 1.6 Recordholder: Hi. My name is Alex, 22 years of age, currently working on my diploma at Belorusian State University's Faculty of Physics. My first kz sessions took place about 10 years ago. I can't remember much about them, except for excitement that kept coming while I was learning the basics of the engine. Strafing, first 240 lj, binding jump to mwheel and trying to bhop, etc.

Country: Brazil .script Mapper: Hello my name is Lucas Ceola Guchert, im live in brazil and i started play KZ on september of 2013.


Country: Finland Commandeer Mapper: I've tried to gather players that I see playing a lot of difficult maps, do you consider yourself a player who enjoys hard maps?

Country: United Kingdom patchouli CS 1.6 Recordholder: I wouldn't say I enjoy difficult maps.

Country: Russian Federation GoDfreee CS 1.6 Recordholder: Yes, certainly. But I really like playing light and medium maps, especially medium ones - it's my comfortable level. Any player must find a niche suitable and more comfortable for his style of play.

Country: Belarus throttle CS 1.6 Recordholder: "Hard" is a label that is quite misunderstood. Surely one can call me a "hard map guy". As I see it, it doesn't matter how technically "complex" the jump is, it's the matter of the idea behind the jump or a whole map, it can be as boring as a 272 block. Which is to me. 257x5 lj is "hard", just as nochecking fu_extreme. Though, obviously, I find the latter journey much more intriguing and exciting. "Hard" is a very broad category. So the "hard" label surely doesn't give birth to satisfaction and enjoyment to me, but it usually stands nearby something I'd have fun with, since being technically unusual or simply rare, usually goes under the "hard" wing.

Country: Brazil .script Mapper: Of course, i love the maps with extreme challenges like gbc_script_x or extremebeachrace.


Country: Finland Commandeer Mapper: Why do you play them? Are they just normal maps to you or do you actively seek out difficult maps to play?

Country: United Kingdom patchouli CS 1.6 Recordholder: I play difficult maps because I like the encouragement I get from other players when I manage to get nice runs on them.

Country: Russian Federation GoDfreee CS 1.6 Recordholder: My game has never been a spontaneous choice for recording complex maps. Initially, these maps were subject to hard pressure, I spent a lot of time on them at the beginning of my journey, then they became a favorite for me.

Country: Belarus throttle CS 1.6 Recordholder: We cognize things in comparison. I can't help myself but feel bored, beating records by attoseconds on some regular climb/bhop. It's challenging either, but in a completely different way. And such challenge doesn't provide me with enough of that motivation "fuel". I need that idea, the jump that will blow me away by it's structure, it's design. Something audacious, something wild.

Country: Brazil .script Mapper: I really like the challenges, something say to me "u need to take this jump" if i can't take i really gonna try tomorrow.


Country: Finland Commandeer Mapper: How do you approach such maps? Are there some routines you do before starting to record? Do you maybe talk with the mapper about the jumps?

Country: United Kingdom patchouli CS 1.6 Recordholder: Sometimes I just remember the whole map after the first run. All techniques and when and where to use them.

Country: Russian Federation GoDfreee CS 1.6 Recordholder: At some point, a complex map becomes relatively easy, then I try to recording. There are key places where I often fall, so I move on to them and try to understand, every time, before every attempt.

Country: Belarus throttle CS 1.6 Recordholder: Studying is a large part of the process. Understanding and finding out the most efficient techniques for specific places is basically the main idea behind kz to me. And I'd never call it a routine for sure. And yeah, if I feel that something is wrong with the jump, I'd usually have a chat with a mapper.

Country: Brazil .script Mapper: I just try to take the jumps using many techniques, and after all i choose the best method to take, its simple.


Country: Finland Commandeer Mapper: Is finishing a difficult map more rewarding than recording easier maps?

Country: United Kingdom patchouli CS 1.6 Recordholder: I'm not sure really. If you play a map that has 5x 256 block it's difficult but not rewarding. I think all players have different values when it comes to difficult maps.

Country: Russian Federation GoDfreee CS 1.6 Recordholder: Basically yes, it's easier to transfer your experience to easier maps than from easier ones to more complex ones. But this applies exclusively to various jumping techniques, at least for me.

Country: Brazil .script Mapper: Yeah!


Country: Finland Commandeer Mapper: Does it ever bother you if you make a lot of fails on a run? Do you ever feel like going back and recording a run with less fails?

Country: United Kingdom patchouli CS 1.6 Recordholder: If the map can be easily recorded without fails I will try going back. If the map is very difficult I usually don't care and just continue jumping.

Country: Russian Federation GoDfreee CS 1.6 Recordholder: The more I spend time on the map, the more I worry (time, means: days, weeks). Sometimes I try to record a run with fewer failures, but very rarely.

Country: Belarus throttle CS 1.6 Recordholder: Definitely yes. I remember cutting down my time on kz_kzru_MIR from 60+ minutes to 13 in one sitting (~3 hours). Polishing your technique is a part of a process either to me.

Country: Brazil .script Mapper: Of course, i try to record the map using the best technique i saw, and the less fails possible, when i fail the block its terrible for me.


Country: Finland Commandeer Mapper: Are there any jump techniques that you really like, or do some techniques feel a lot easier than others?

Country: United Kingdom patchouli CS 1.6 Recordholder: I love longjumps and highjumps, these are the real techniques. I feel like highjumps are easier than others for me.

Country: Russian Federation GoDfreee CS 1.6 Recordholder: Yes I'm a master of high jumps and stafe jumps ;)

Country: Belarus throttle CS 1.6 Recordholder: CJing to get a higher pre at very small/tight places is something I'd mention here. "Wallpre" technique on HJs, especially W+A/D style. Koukouz jump variations. HL engine provides us lots of extremely peculiar techniques. To me, that's the key to understanding the success of kreedz as a whole another game.

Country: Brazil .script Mapper: Hmmm i really like the jumps like u gonna see in extremebeachrace or nik_xtreme, something like pre and technique.


Country: Finland Commandeer Mapper: How about techniques that you really hate, what are your weak points?

Country: United Kingdom patchouli CS 1.6 Recordholder: I hate countjumps, weirdjumps and bhops, I feel like I need luck to get good prestrafe on those techniques. Also my sliding and ladder skills are not that good, longjump could use some training too.

Country: Russian Federation GoDfreee CS 1.6 Recordholder: I have poor control over my scroll, so jumps especially at the end of the map, such as cj and dcj, are not stable for me.

Country: Belarus throttle CS 1.6 Recordholder: Catching a good SBJ prestrafe on multiple bhops. Bhops that are way too distanced from each other. Basically, I never was a great "bhopper".

Country: Brazil .script Mapper: I really hate tricky jumps, like the method to take the kzro_brick1337 jump using 360 CJ After jump, or minimalist CJ on small blocks.


Country: Finland Commandeer Mapper: Which record are you most proud of?

Country: United Kingdom patchouli CS 1.6 Recordholder: Maybe kz_minimountain, but I feel like it can still be improved.

Country: Russian Federation GoDfreee CS 1.6 Recordholder: kzua_zp_godroom_h I did not dream to put on it a world record, although the maps is one of my favorites, one of the first complex maps I went through. I dreamed of going through it no cp and it so happened that the maps in a moment was not so difficult for me.

Country: Belarus throttle CS 1.6 Recordholder: Oh boy. There won't be a one single record. I do enjoy my kz_kzru_MIR record, since I managed to shock even myself thrice during that one evening. Prochallenge2 record was a success. My 13 minute run on kz_dare I've done couple of years back. That was a huge statement. K_obscurity... Et cetera. But most of that pride comes from the maps themselves. My biggest records were set on the maps I love the most.

Country: Brazil .script Mapper: I think is the dyd_onlime, because i was the first to record the map.


Country: Finland Commandeer Mapper: Which map has been the most difficult one for you so far?

Country: United Kingdom patchouli CS 1.6 Recordholder: Many slide maps that I can't finish at all, but I rarely play any of those. I know even if I went and tried some of them I wouldn't be able to finish them. Many test versions of maps that are not available for download anywhere yet are very difficult too.

Country: Russian Federation GoDfreee CS 1.6 Recordholder: qsk_azure-2 When I started trying to record a world record on it, after 2-3 days I found out that it was Country: Czech Republic shooting-star CS 1.6 Recordholder, after that I even lost interest, because I'm not the first. But still, I wanted to test myself. It was three difficult weeks and more than 15 hours of the game, I was completely emotionally exhausted. I did not go to her for two weeks and then decided to try again, literally from the first-second attempt I managed to record. Oh, this feeling of victory...

Country: Belarus throttle CS 1.6 Recordholder: kzua_mk_posteriori_d I think.

Country: Brazil .script Mapper: gbc_script_x


Country: Finland Commandeer Mapper: Are there any other hard map players whose style you really like?

Country: United Kingdom patchouli CS 1.6 Recordholder: I like Country: Belarus throttle CS 1.6 Recordholder's style, great skills with highjumps and slides. Country: Belarus throttle CS 1.6 Recordholder is almighty! I also like Country: Sweden lrs, Country: Czech Republic fykseN Mapper CS 1.6 Recordholder, Country: Czech Republic shooting-star CS 1.6 Recordholder, Country: Australia Johnny CS 1.6 Recordholder and Country: Unknown betty CS 1.6 Recordholder.

Country: Belarus throttle CS 1.6 Recordholder: Really enjoy watching Country: United Kingdom patchouli CS 1.6 Recordholder's records.

Country: Brazil .script Mapper: Have many people i like to quote here, but i really like Country: Sweden LEWLY CS 1.6 Recordholder and Country: Belarus throttle CS 1.6 Recordholder.


Country: Finland Commandeer Mapper: We've reached the end of this interview. Any shout outs you would like to do or do you have anything else to say?

Country: United Kingdom patchouli CS 1.6 Recordholder: Thank you!

Country: Russian Federation GoDfreee CS 1.6 Recordholder: Thank you to everyone who supported me and supports me.

Country: Belarus throttle CS 1.6 Recordholder: A HUGE shoutout to KZJIZZ squad! Country: France finzer, Country: Russian Federation iNsprate Moviemaker, Country: Bulgaria shNz CS 1.6 Recordholder, Country: Russian Federation h4, Country: Georgia Nokkan Moviemaker KZmod Recordholder, Country: Germany Kaffee, Country: Czech Republic PU9maker CS 1.6 Recordholder and others... Also Country: Russian Federation qui Mapper, Country: Russian Federation dydka Mapper, Country: Russian Federation muJik Mapper - for being simply the best at their work. I also thank Country: Finland Commandeer Mapper for this interview.
I apologize to those, who expected more from my end. Remember that you can also contact me via steam or vk. And shoutout to Country: France low- Moviemaker!

Country: Brazil .script Mapper: Yeah i need to thank for Country: Uzbekistan Destroman and Country: Brazil Gorbachev_x Mapper, and visit the kz-force.com, haha sorry L for steal your style but i like so much. Thanks Country: Finland Commandeer Mapper for the opportunity PEACE!